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Avatar Psychology for Designers

Avatar Psychology for Designers

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8.7/10 (Our Score)
Product is rated as #38 in category Computer Science

This course covers the latest and greatest psychological research on avatars and is relevant to current and future designers of any medium that includes user self–representations (e.g., video games, virtual worlds, robots, automobiles, social media, etc.). By taking this course, you will be able to define digital and non–digital avatars and identify how they are applicable in everyday life. You will be able to differentiate between the types of relationships people have with their avatars and motivations for using avatars that are more or less similar to the self. The course will help you discern the importance different avatar attributes (e.g., gender, race/ethnicity, attractiveness, personality, humanity, body type, hair, controllability) and avoid common harmful stereotypes in your designs. Finally, you will gain the ability to design avatars that harness their psychological power to influence users toward specific (hopefully non–evil) outcomes, even beyond avatar use. Dr. Ratan, the instructor of this one–of–a–kind course, is an internationally recognized scholar who actively publishes research on avatar psychology. He is also known for his jovial and engaging lecture style and believes that you learn and produce more when you are having fun. Hope you enjoy the course. Michigan State University has been advancing the common good …

Instructor Details

Rabindra (Robby) Ratan is an Associate Professor and AT&T Scholar at Michigan State University’s Department of Media and Information. He is also an affiliated faculty member of the MSU Center for Gender in a Global Context, the MSU Department of Psychology, and the MSU College of Education’s program in Educational Psychology and Educational Technology. Ratan received his Ph.D. from USC’s Annenberg School for Communication and Journalism, his M.A. in Communication from Stanford University, and his B.A. in Science, Technology and Society, also from Stanford University. Generally, Dr. Ratan conducts research within the field of media psychology, examining how interactive media environments (e.g., video games) and factors within them (e.g., avatars) influence meaningful outcomes (e.g., education, health). More specifically, Dr. Ratan studies the psychological experience and effects of interactive mediated environments, broadly defined (e.g., virtual worlds, online courses, the road). He is particularly interested in how avatars also broadly defined (e.g., game characters, automobiles) influence the psychological experience of media use, and how different facets of this psychological experience (e.g., embodiment, identification) affect a variety of outcomes, including education behaviors (e.g., classroom performance), health-related behaviors (e.g., food choice), and prejudicial/prosocial attitudes (e.g., gender/race bias). His work also emphasizes the social implications of media use with respect to gender and race-related disparities in meaningful contexts (e.g., STEM fields). Dr. Ratan loves teaching, especially large classes, where tries to make the discussion engaging and interactive for as many students as possible. He has received multiple teaching awards, including the 2017 MSU Teacher-Scholar Award and 2015 MSU AT&T Instructional Technology Award, and he was also a 2014-2015 MSU Lilly Teaching Fellow. He experiments with new technologies and teaching approaches, including rapping and riding a skateboard in class to keep students' attention.

Specification: Avatar Psychology for Designers

Duration

13 hours

Year

2019

Level

Beginner

Certificate

Yes

Quizzes

Yes

1 review for Avatar Psychology for Designers

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  1. Joy S

    Good, interesting information. Gave me something to think about. Neat quirky instructor. Gave it 4 stars because it has peer review. Hate peer review (people are mean on the internet).

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