Want to make a game? How about two games?
In this course, you learn how to build a game using portals and a Zelda clone with Unity and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.
First you design the game and its functionality in Unity . You learn how to code in C# and build video game levels. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on.
Why Unity ?
Unity is one of the most popular platforms in game development. You can use Unity to build 2D and 3D games. Unity is cross–platform, which means it is easy to use with other platforms.
Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity .
Why Blender?
Blender, like Unity , is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this material in similar courses because it is introductory material. You can find some material in this course in the following related courses
Instructor Details
Courses : 91
Specification: Code and Design 2 Games in Unity & Blender from Scratch
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7 reviews for Code and Design 2 Games in Unity & Blender from Scratch
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Price | $11.99 |
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Provider | |
Duration | 39 hours |
Year | 2018 |
Level | Beginner |
Language | English |
Certificate | Yes |
Quizzes | No |
$94.99 $11.99
Alex Cameron –
I am a programmer first and really enjoying it.
Jakub Stibal –
Great Course.
Rogelio –
so far so good.
Fabio Pereira de Souza –
Muito bom.
Jan Aarnio –
Very thorough explanation.a bit slow pace but i guess that’s good for someone who is absolute beginner.
Steve Kilner –
Very well thought out and paced. Everything works as described. (that’s always a plus)
Travis Williams –
It started well and was very informative with explanations like: This is how this object/script/function/command works We use this method because we want to do this or need to get that etc. and then around Section 05 things start to speed up and the explanations stopped, it became a follow the bouncing ball tutorial where i was simply copying what he was doing and not understanding why I was doing those things.