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(Our Score)
Product is rated as #72 in category Game Development
Have you ever wanted to create some video games? Well now is the time this course will teach you the #1 HTML5 Game Engine Phaser 3. You will learn not by just creating games and not understanding whats happening but by learning how to use the game engine. This course is different than all the other Phaser 3 courses because we make sure you know how to build your own games not just follow what the instructor is showing you.
Instructor Details
Joe Santos GarciaFounder of CodingPhase.com
Courses : 4
Votes: 0
Courses : 4
Specification: HTML5 Game Development with Phaser 3 Master Course
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6 reviews for HTML5 Game Development with Phaser 3 Master Course
3.5 out of 5
★★★★★
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Price | $14.99 |
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Provider | |
Duration | 8 hours |
Year | 2019 |
Level | Beginner |
Language | English |
Certificate | Yes |
Quizzes | No |
HTML5 Game Development with Phaser 3 Master Course
$84.99 $14.99
Eric Hewston –
excellent course, really enjoyed it would like to see some more game examles eg platform or tower defense type game been built. very good instructor. keep up the great work
George Levov –
It’s pretty chill so far, once I get into it more I can review it for real.
Collin –
Love the detail that you go into not a big fan of not using for loops and hard coding if in the tick tack toe.
Andreas Dolk –
The course gave a good introduction to phaser 3 and I enjoyed the ‘sidequests’ on how to find or create game assets, like images, sprites, spritesheets and audio. But the course is pretty outdated. It starts with the template project that still uses gulp 3 which causes some trouble with the actual node versions. This really needs to get updated to gulp 4 (or replaced with a webpack based project template). I had to write a gulp 4 version in order to start the course (didn’t want to downgrade my node) And, that’s why it’s only 3 stars for me: the code quality. Yes, the game works but it’s really nothing that you should show to other programmers. A lot of code duplication, far too many class fields (we don’t need to assign new images to class level fields, most of the time we don’t need to assign to variable at all! This really causes confusion). The player handling (player X is sometimes ‘true’, then ‘x’, then we have a current player but instead of using that for the winner, we pass ‘x’ or ‘o’ again just why?). The useless extra ‘0’ in the board array and the initialization with letters ‘a’ to ‘i’ where a simple ‘null’ would be totally fine for an empty field on the board. Just to name a few quality issues.
Philipp Klug –
Awesome curse. Cool dude. Good explanation. Just one personal preference: TicTacToe was a good beginner project but made a hole game with Tiled would be a bit better. Like how to add these empty Coin objects with a sprite into the Game. Biggest problem for me atm. But overall very well done.
Stas Sribnyi –
I am not quite satisfied with the course. I expected more explanation about Phaser’s features. What is the pros and cons of some methods(for example, when and why we should use this.add.sprite and when and why this.add.image). It is seamed that the teacher wasn’t ready for the lesson. He spent mush time for settings. But mostly, I disappointed because of explanation. I have some little experience with Phaser and wanted to know why and when use some feature, but I haven’t found it here. Some basic information wasn’t shown at all. I think, the teacher can do better. Wish all luck and great students!