Three.js is the most popular JavaScript library for displaying 3D content on the web, giving you the power to display incredible models, games, music videos, and scientific/data visualizations in your browser and even on your smartphone!
This course begins with a 3D beginner–level primer to 3D concepts and some basic examples to get you started with the most important features that Three.js has to offer. You’ll learn how to quickly create a scene, camera, and renderer and how to add meshes using the Geometry primitives included with the library. You’ll explore troubleshooting steps that will focus on some of the common pitfalls developers face. You’ll learn the very sophisticated animation system included with the library. The course concludes by introducing post–processing, essentially adding filters to your rendered scene, and GLSL, the shading language that is used by all materials included with the library. You’ll see how creating your materials is easier than you’d imagine using GLSL.
By the end of this course, you’ll be able to quickly add advanced features to your 3D scenes, improve the way users interact with them, and make them look stunning.
About the Author
Nik Lever started work in 1980 as a cartoon animator. Buying a Sinclair ZX81 in 1982 was the start of a migration to a role as a full–time programmer. The ZX81 was quickly swapped for the Sinclair Spectrum; a Z80 processor and a massive 48K of RAM made this a much better computer on which to develop games and he developed games using Sinclair Basic and then Z80 Assembler. The Spectrum was swapped for a Commodore Amiga and Nik developed more games in the shareware market, moving on to use C. At this stage, programming was essentially a hobby. Paid work was still animated TV commercials.
Instructor Details
Courses : 212
Specification: Hands-on Three.js 3D Web Visualisations
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6 reviews for Hands-on Three.js 3D Web Visualisations
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Price | $14.99 |
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Provider | |
Duration | 4 hours |
Year | 2019 |
Level | Intermediate |
Language | English |
Certificate | Yes |
Quizzes | Yes |
$84.99 $14.99
Arthur Shakov –
Perfect!
Ryan Zola –
I had fun taking this course. There was a lot to cover so I feel like a lot of the earlier topics get only very brief explanations to make more room for more of the fun/flashy stuff later on. The section on animations was probably my favorite and paves the way for lots of experimentation with the abundance of resources provided. I found having to hand type CodePen links to be a bit of a sloppy exchange, and a lot of the links that were supposed to be a getting started point for the video were actually already completed. I found the same for a few of the downloadable examples from Github. All in all, I found it to be a great starting point for someone who already has an ok grasp of the basics and is looking to jump back in with some fun code alongs
Luke Harkess –
It is a good course for learning the basics of THREE.js but the course resources are either missing or wrong at times.
Danilo Del Fio –
The course is very interesting and complete, but some arguments need time and the teacher treats them too rapidly.
Mikey Haklander –
The teacher obviously knows hes stuff and gives great examples. The only problem is that he only show examples and barely explains why he is doing something or why he gives certain parameters.. So you know how to replicate hes examples, but you won’t learn how to apply it to your own project or learn to understand which methods to use to achieve your own ideas…
Charles Smith –
Very easy to follow.