In this course, Penny will take you from the very basics of creating a simple client/server game environment using Unity’s UNET system right through to creating and managing a lobby system. The topics covered are the ones that most frequently appear on the forums and that many people struggle in understanding. The course is practical with many step–by–step exercises. Students of this course will learn about the UNET Network Manager and how to use message sending to synchronise rigid body movement and animation of player characters. Overriding the Network Manager will also be covered to allow developers to create customised network functionality such as changing player characters while playing, shooting projectiles and managing player characteristics such as health.
Topics covered include:
network configurations
IP addresses
hosting
remote procedure calls
syncing rigidbody movement
syncing animation states
playing with different player–characters
changing player–characters while connected
setting up the Unity Lobby asset
syncing variable values across scenes
setting up Unity Match Making services
Developed in Unity 5, this course remains relevant for versions 2017 and up to 2018.2 with Unity’s Networking API.
What past students of this course are achieving:
the development of an online educational multiuser 3d virtual environment
the use of mobile devices in place of game controllers
Instructor Details
Courses : 16
Specification: Unity Networking From Scratch for (Unity 5 to Unity 2018.2)
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10 reviews for Unity Networking From Scratch for (Unity 5 to Unity 2018.2)
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Nicolas Gallo –
Even though unity will deprecate the Unet system, this course was very much worth it if you take it as an overview of networking. I went in knowing nothing and now I have a simple online game I can play with my friends. Penny is the best!
Jason Cisarano –
Very clear instruction with interesting and useful examples. Highly recommended!
Cosmin Magdas Mocan –
The course it’s ok and the information is fine, but the network components are deprecated and the Unity team is working on a new networking package. I would have liked to see a few more options for networking in Unity, at least mentioned if not as a full tutorial. It’s still a good and decent course that can help at least getting used to working with multiplayer games.
SHAman256 –
The Big problem with this course it that after I began it I discovered that Unity’s networking system has been REMOVED from the product. There is no official replacement, but the networking fixes that are available (Mirror, for example) do not exactly sync with this course. I guess my disappointment comes from the fact that this course should have been taken down when Unity removed its networking capability.
Phi Ho –
It should be updated to recent technology instead of using UNet, suggest using Mirror in place of UNet so that the projects in the course can be used in the latest version of UNITY.
Maciej Krefft –
Really hyped to learn networking! It looks pretty easy for now The instructor is well known with the stuff, she has 20 years of experience, her accent is nice to listen to Overall I would recommend this course for everyone <3
Dhood Productions –
I like it so far, I’ve been struggling with trying to set up an online network, I’ve seen most of everything shown so far but I can tell it’s going in the direction I want it to go, which is open server and not just local connection
Phu G Ly –
I am knew to almost everything but from the explanation I think I can get a hang of it
Sander Liivandi –
I was a little disappointed to learn that the UNet system is being deprecated. However still learned many things that will hopefully be useful in my journey. I would have liked to see more coding on screen as you do in your other tutorials, but nevertheless the explanation of the copied over code was still excellent. Good course! Also looking forward to the multiplayer FPS course!
Matei Porojan –
You explain it easier than everyone i saw.