Learn how to create your very own endless runner game for mobile using Unity3D, an industry–standard program used by many large gaming studios and indie developers across the world.
In this course, you’ll learn everything you need to build and release a game on the Google Play Store, from building the game all the way through to how to publish your game on the Play Store itself.
You won t just be learning programming concepts in this course, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding mobile game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to create such mobile game elements as:
Start learning today and let me help you become a mobile game developer!
Instructor Details
Courses : 9
Specification: Learn to Create & Publish Games for Mobile
|
27 reviews for Learn to Create & Publish Games for Mobile
Add a review Cancel reply
This site uses Akismet to reduce spam. Learn how your comment data is processed.
Price | $16.99 |
---|---|
Provider | |
Duration | 11.5 hours |
Year | 2020 |
Level | Beginner |
Language | English |
Certificate | Yes |
Quizzes | No |
$94.99 $16.99
John Ferrara –
So far James is stepping us through every detail of getting started. Totally suitable for anyone.
Amila –
It is very clear to follow.
Steven Cohen –
The course is fun but after only a few classes the code doesn’t work and you can’t continue ! Others have complained about the same issue but no plausible solutions have been offered, will probably ask for a refund in the upcoming days if it’s not fixed.
John T Thornton –
Instruction is great. Very easy to follow along. Really gets you thinking about designing your own games.
James Teh –
The instructor do not teach us how to get link unity ID and ad with game, so that we able to monetize the game and earn profit when people watch those ad in game. I wish to learn how to build In app purchase and banner ad
James Teh –
The instructor do not teach us how to get link unity ID and ad with game, so that we able to monetize the game and earn profit when people watch those ad in game. I wish to learn how to build In app purchase and banner ad
Michael L Hatfield –
Even though there were a few places where something has been updated (in the Ads for example), this course does what it says start to finish game.
Michael L Hatfield –
Even though there were a few places where something has been updated (in the Ads for example), this course does what it says start to finish game.
Eurojee Jarina –
Amazing course, I enjoyed every lecture and I definitely learned a lot, I have watched a lot of unity tutorials but it is not as structured and easy as this.
Eurojee Jarina –
Amazing course, I enjoyed every lecture and I definitely learned a lot, I have watched a lot of unity tutorials but it is not as structured and easy as this.
Ozypy Here –
It’s a decent course, and I did learn a bit from it. But he over explains small stuff, and the biggest problem is one of last chapters. In Chapter 11 he shows you how to add ad’s, but everything is outdated so nothing from that section works, I’m a beginner so I used around 2 hours just researching how to find out how to use ad’s after it changed. And here’s another problem, he doesn’t care about the q&a section, there’s lot’s of questions of people having problems, but he doesn’t answer them and doesn’t care. I think this course might be worth it for a beginner if you have a discount, but I think you can find another course with a lot more value.
Ozypy Here –
It’s a decent course, and I did learn a bit from it. But he over explains small stuff, and the biggest problem is one of last chapters. In Chapter 11 he shows you how to add ad’s, but everything is outdated so nothing from that section works, I’m a beginner so I used around 2 hours just researching how to find out how to use ad’s after it changed. And here’s another problem, he doesn’t care about the q&a section, there’s lot’s of questions of people having problems, but he doesn’t answer them and doesn’t care. I think this course might be worth it for a beginner if you have a discount, but I think you can find another course with a lot more value.
Travis D Blondeau –
this has been a great tutorial so far.
Nathan Rollins –
instructure is no where to be found as the thing is out of date gotta do alot of reaserch for getting ads into the game as its out of date from his point
Nathan Rollins –
instructure is no where to be found as the thing is out of date gotta do alot of reaserch for getting ads into the game as its out of date from his point
Henry Hong –
can’t get any help or responses from the lecturer.
Henry Hong –
can’t get any help or responses from the lecturer.
Michael J. Stromme –
This course was a great match for me. Once one takes into account that Unity & Android are going to update the software pretty often, this course paves a great path into Unity and a bit of C#. His explanations while in scripts were perfect. Because of a few updates and obsolete lines of code, anybody taking this course will have to do a bit of research towards the end. Change is expected. It’s not the instructor’s fault. This course all worked when the course was first uploaded to Udemy. gg I have purchased two more of his lectures.
Michael J. Stromme –
This course was a great match for me. Once one takes into account that Unity & Android are going to update the software pretty often, this course paves a great path into Unity and a bit of C#. His explanations while in scripts were perfect. Because of a few updates and obsolete lines of code, anybody taking this course will have to do a bit of research towards the end. Change is expected. It’s not the instructor’s fault. This course all worked when the course was first uploaded to Udemy. gg I have purchased two more of his lectures.
Elamalteam –
Pretty good unitl now 😀
Simerus Mahesh –
The instructor properly explains what we have to do so far in the setup stages of the course. It was easy installing all the tools and apps, since we had to do quite a few I’d say and I’ve been following along pretty well.
Brandon Lindsay –
I’m unable to follow along perfectly since new unity is out..
Jatin Sachdeva –
It is a good course till now, language is easily understandable
Alvaro Rodriguez –
the Ads section needs updating maybe consider marking this course as Outdated in that regard
Muhammad Iqbal Kamaruddin –
Pros 1. So far the contents are decent and clear for someone who has basics in unity. Cons 1. There is room for improvement to have the contents simplified and straight to the point. 2. Contents need to be updated. 3. Some old and outdated Q&A are being taken lightly and basically not responded at all. These sure reflects the trainer’s lack of awareness and responsibility.
Karla D McCallum –
It was a good course
Karla D McCallum –
It was a good course that gave me almost exactly what I was looking for: a quick start into getting a game launcher on the play store and integrating UnityAds. The code was very basic, which was acceptable because my goal wasn’t to learn how to make a game, it was learning how to publish and monetize on the google play store. I only had two issues with the course: 1: I had a hard time following along with and figuring out the current(2020) Unity Ads method. It didn’t match what was in the course(an obsolete version), and so gave me a bit of a setback. Luckily, the instructor’s link still led to the Unity Docs, which were able to help with that, so it wasn’t too much trouble. 2. As an object oriented programmer of well over a decade, I did have some issues with the coding because the app is poorly coded from an object oriented standpoint. For the most part, I was able to follow proper guidelines in my version, but it made my code substantially different from the course code. I just could not bring myself to violate the many programming best practices and rules I code by, which took extra time figuring out how to integrate each lecture’s changes into my game. However, these small complaints were not enough of a drawback to take much away from the course. I got what I needed out of it, and it was an entertaining little project. I will be taking more of James’ courses in the future. I will probably be running thru his RPG course next because I enjoyed this one, and it looks like fun way to get some ideas on setting up my pet project RPG’s system.