HTML5 Game Development: 2D Platform Game Fundamentals
$39.99 $14.99Track price
In this course, you’ll learn the basics of 2D game development using HTML5/Javascript and the excellent Phaser game engine. The course will focus on character movement for a platform game and introduce level creation using the Tiled level editor.
We’ll cover how to build a character with various moves and animations. We’ll use a physics engine to get the jump and horizontal movement feeling just right similar to classic games like Mario Bros. We’ll then create a simple platform game level and setup the collision logic for our character to interact with it.
Along the way to building a super fun 2D platform game, we’ll be looking at some best practices on structuring and architecting a game project by starting with a robust boilerplate that you can use for any game, as well as exploring the finite state machine pattern as a means of controlling our character’s movements and animations. This will give you a solid foundation for continuing your journey into game development and give you a kick start in creating a full blown game!
If any of the above sounds a bit daunting, don’t worry, the course videos will explain everything in a way that’s suitable even for a complete beginner. While a little familiarity with Javascript would be beneficial, we’ll be doing everything step–by–step in enough detail that you can follow along. Basically, if you have an interest in how 2D platform games work and would like to have a go at creating your own, this course is for you.
Instructor Details
Courses : 1
Specification: HTML5 Game Development: 2D Platform Game Fundamentals
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4 reviews for HTML5 Game Development: 2D Platform Game Fundamentals
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Price | $14.99 |
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Provider | |
Duration | 4.5 hours |
Year | 2020 |
Level | Beginner |
Language | English |
Certificate | Yes |
Quizzes | No |
$39.99 $14.99
Ben Boyle –
Good intro. I would have liked to see something about adding sound effects, but this is great for the basics.
Steve Corbin –
I really liked learning how to get java script autocomplete.
Aivan Monceller –
I really like how this turned out, Jed is very knowledgeable in game development. He used modern JavaScript tooling which I really like. He introduced the power of state machines which is very interesting. He covered as many edge cases he can without going overboard. The pace and length of each section makes it very easy to consume. All of the essential tools he used in this course are freely available. I am looking forward to more content, keep it up ?
Jonathan Hinds –
Ya know, some instructors / coaches will jump right in with the code and begin to explain (or not) but the amount of time taken to explain the tools and how to use the tools is appropriate which is great. It doesn’t take too long and there is plenty of detail.