In this Course you’ll learn how to create a Battleships 3D with Unity Engine. Pen and Paper games like Battleships are also quite popular even on mobile or pc. I will show you step by step how you can create Batlleships 3D.
This course is a Beginner/Intermediate course, so if you have trouble in any case, write me a message or Q&A, and i’ll help as best as i can.
If you are beginner, you might have some trouble to follow, but the videos will guide you through the complete course. Don’t forget you only become better if you repeat things and keep on learning!
So we create Systems which will give us the freedom to:
C# (Monodevelop)
Placing mechanism to place all Battleships in a 3D
A statemaschine to handle all players / cpus
Turn base game play
AI which is able to play completely alone
Unity (2019.1)
we create a playfield
we create a GameManager
we create a main menu scene where we can pick who wants to play
we create a game over scene panel
Course Material
I provide the following Material with the Course:
5x Ship 3D Model
1x Rocket 3D Model
7x Button Graphics 2D
1x Tileable Water Texture 2D
Instructor Details
Courses : 8
Specification: Unity Game Tutorial: Battleships 3D
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3 reviews for Unity Game Tutorial: Battleships 3D
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Price | $9.99 |
---|---|
Provider | |
Duration | 9.5 hours |
Year | 2020 |
Level | Intermediate |
Language | English |
Certificate | Yes |
Quizzes | No |
$84.99 $9.99
Lusquan –
The course had plenty room for improvements as first and foremost (and from a user perspective a real concern) 1) if the author is not providing scripts or any Proof Of Concept demo project then it stands to both reason and consideration that he/she should not be collapsing the code structure because that makes it harder for the end user to follow along coherently. Then 2) The course was a bit thin as one would expect that the instructor instead of including the Timer functionality as a user add on at the end of the course he should have implemented as part of the course. The instructor is obviously knowledgeable and for someone who’s native tongue is not English does a very good job at both speaking and delivery of the course so that is a bonus. If the instructor creates as a future course like Checkers/Chess I personally would not mind taking it as long as he either recognizes the issues pointed out and factors them in or provides the script or a proof of concept but if not it is least likely that I will consider any other course. There are other indepth courses (i.e Gary Simmons) and these other instructors always provide proof of concept so I am not sure why this instructor is personalizing doing so as it does not hamper learning but actually enhances it as then the student can make comparisons in an accurate manner.
William Trudell –
Another good course with a specific game to give you a good idea how to structure and control the flow of the game for a specific game. Explained well with solid programming. Very useful information.
Fa925322 –
The pacing is good, and the instructor always explains what he is doing, and why. This course is a great way to further understand unity development and coding in C#.