In this series of videos, you’ll learn how to develop a video game project using Unity, with Agile development practices in mind.
This course touches on the foundation principles and features of Unity. The course has been tested and is fully compatible with Unity 5.6, 2017.4 and 2018.1.
In Tier 1, we re going to touch on Unity s programming fundamentals to quickly deliver a prototype. For that, we re going to be developing a 2D space shooter. All the sprites, the sounds and other assets are provided, so that we can focus on programming.
This training is for anyone who wants to learn object oriented programming for video games. It has introduction chapters that people familiar with Unity can skip. All the programming basics are covered, and we touch on all major features of Unity. The training focuses on programming, and uses a 2D game project to keep things simple and stay away from fancy graphics features that already are well documented. Whether you know programming or not, whether you’re new to Unity or already have some experience, this training will give you the good practices and help you organise yourself in the chaos of a video game project.
I’m a self–taught developer myself. I work with Unity since 2011, and was very lucky to meet with mentors who taught me a great deal about Object Oriented Programming. That’s a lot to learn about when your background is not in engineering, though, I figured that if I could do it, anyone can.
I started to put this training course together a while back for a Master Class held with Unity, and decided to take it way beyond that, as I realised many developers were self–taught programmers, ex artist or designer, looking for that true programming knowledge.
Instructor Details
Courses : 2
Specification: Agile & Multi-Platform Game Dev. with Unity – Tier 1
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14 reviews for Agile & Multi-Platform Game Dev. with Unity – Tier 1
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Price | $12.99 |
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Provider | |
Duration | 11.5 hours |
Year | 2019 |
Level | All |
Language | English |
Certificate | Yes |
Quizzes | Yes |
$94.99 $12.99
Liam Owen –
This really is an excellent course so far. (40% in) The way Fred discusses the reasoning behind making decisions, taking into account the overall architecture and future proofing of the project, is extremely valuable to know. He covers a lot of very useful topics in a short space of time and shows you how to make pluggable components, which can be re used in different projects and aren’t all overly dependent on one another. I have been learning C# and Unity for quite a while now and I was happily surprised that the project wasn’t showing how to write Hello World or explaining what a variable is for the first 3 hours! Things get up and running fairly quickly as it is very project based and each relevant section is explained fairly well. Not only what the method or attribute does, but the reason why it is more efficient than other alternatives. I did have a few problems getting the development environment set up (Downgrading JDK and replacing the Tools folder in the Android SDK), but nobody can expect the tutor to cover every possible issue that one might encounter, so that wasn’t a negative on his part. Overall, this has been one of the most useful tutorials on Unity I have ever done (so far) and if the next 60% is as good as this, then I will be purchasing the rest of the sections of the series as soon as I finish this one.
Soner Alt ncit –
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2h 3h –
Happy with this course. I like the fact that good programming fundamentals are being thought compared to a lot of the other game development courses. So far I’ve not felt I’ve learnt much about Agile, but hopefully that is still to come.
Amador Cuenca L pez –
I loved this course! The instructor is very knowledgeable and the project was great.
Denny Kolbunov –
Really good teaching style. Interesting lessons and projects. Will buy tier 2 for sure.
Marcin Sekalski –
This is my 3rd of 4th tutorial on Unity and 2d games. First time I learn about things which weren’t described before in other courses so I had to search for that on my own. Few examples: some info about serialization, what it is and how it works, just the basics but it’s good to know exposure of game objects components to script and how it was different in the past using transform.Translate/Roate and not to change position so I at least know that it is available! some technical bits like Awake/Start/Update to being really a messages from MonoBehavior It’s just chapter 01.04 for me but I know this is much better prepared course than all others I tried already. I also like the way new things are implemented. First to show the most obvious way to do it and later the better way. Good job.
Mike –
I very much like that the trainer also goes into the depths, like creating an game object piece by piece and different ways of moving and adding assets.
David Harrison –
I watch a lot of tutorials on unity c# over the years, but this was the first tutorial that shows how to create robust code that is more easier to read and maintain. With in depth on why he choose to write the code that way, and some of the pitfalls if you choose other paths. The game itself is not like a wow factor, but the skills you gain from creating this small game is going to help in creating bigger games a lot more simpler. Thanks, Love the course
Fred Beck –
This is amazing really easy to the point training.
Jason Lam –
Half way through, for a beginner that has some idea as to how unity and c# works, this is a perfect course. I didn’t feel like it was so basic that I got bored, and he explains what he does, while doing it. Gives good tips on better coding practices.
Abdulrahman A –
I took many courses from udemy, from udacity, and from linda. And, Mr. Fred course is top of all top. My main problem was with OOD and game architecture. The OOD part of the course helped me handle even my daily job. so I’m looking forward to Tier 2 as I already bought it. I’m expecting Tier2 to be of the same quality. I really wish if Mr. Fred voice is a bit higher, since I need to raise my volume too high and then other sounds gets too high. Anyway, I already informed my friends about this course, since it’s the best so far. Regards,
Olivier Raveneau –
Cette partie est identique la version fran aise. Un des meilleurs cours sur la programmation d’Unity ouvert aux d butants. Le code est le point faible de la majorit des cours notamment pour les d butants. Ici, on hausse le niveau dans un progression continue pour finir avec de solide base en programmation et architecture. Les r els d butants en Unity et programmation devront s’accrocher mais seront grandement r compens s au final. Les autres apprendront beaucoup aussi.
Gabriel Dehan –
Audio quality is bad
Joao Emanuel da Silva Cunha –
This course is a mix bag, I did learn good things from it but it has a lot of problems. Pros: Preprocessor directives Debug and breakpoints Attributes Extension methods GUI, designer tools Audio mixer Delegates Code architecture Very good and cool tricks with the UI elements A little of coroutines Cons: Instructor’s voice volume is too low You will not learn OOP (Object Oriented Programming) *Almost every field is set as public, it break encapsulation. Also, Unity allows private fields to be serialized. Properties abuse (also makes code very hard to read) Missuse of strings (constants exist for a reason) Even though the cons list is small, it has a lot of weight. I still recommend the course, just be aware of the cons.