Welcome!
In this course, you will learn how to build a VR game for google VR from the ground up. We’ll start with prototyping the game structure, move onto coding the game mechanics and finishing up with the visual design.
Prerequisites
There are no strict prerequisites for this course, anyone can take it and learn something new. Whether it is learning how to navigate the Unity Engine, how to work in a Virtual Reality development environment or just to learn how to build a game. Some experience in Unity can be helpful but not necessary as we will start with the basics of Unity, and progress to more advanced topics as you move through this course. An Android phone running at least Android OS 4.4 and a VR headset will be required in order to play and test in VR. However, you can still take this course and play this game on your computer without a phone or headset.
Learning Objectives
Develop a VR game using Unity 3D
Build and run a game for the Android platform
Learn the importance Prototyping
Code game mechanics that can be transferred to future projects
Optimize level design for a VR environment
By the end of the course you will be able to build a VR game that can be used for a portfolio and even published to the Google Play store. What you learn about VR development in this course will help you write VR games, architectural walkthroughs, engineering simulations, 3D data viewers, medical training applications, and much more.
Instructor Details
Courses : 1
Specification: Build a First Person Wave Shooter in VR!
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3 reviews for Build a First Person Wave Shooter in VR!
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Price | $14.99 |
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Provider | |
Duration | 3.5 hours |
Year | 2019 |
Level | All |
Language | English |
Certificate | Yes |
Quizzes | No |
$84.99 $14.99
Aldwyn Barry –
exellent
Wilson Westbrook –
Pros: This is the best unity fundamentals instructional material I’ve seen. It takes you through every single detail that makes a game complete rather than just a demo. And it does so extremely quickly. Cons: This isn’t really a VR course. Tacking on the Google Cardboard support literally the only thing covered. I had to take a star off for this. Also the code quality leaves a little to be desired in terms of reusability and organization, but I guess that’s the price payed for moving so quickly. If the author was to make any updates to the course I would add a couple sections on how to integrate actual VR platforms.
Dave J –
Overall, it was a good course. Moved at a good pace. Lectures weren’t too long. Covered basics of setting up the game from scratch, importing assets, creating animations, and using sound. My minor complaint would be that, when I think of a wave shooter, I think of an infinite wave shooter, where the enemies become faster, tougher, or are just more of them. Would have been nice to learn how to dynamically create waves and spawn them, versus just the preset. But guess that’s something I can always add on my own. Still, it was a pretty straightforward course, and not too long to get a full game up and running.