In this series I will be showing how to set up two different AI designs, one for a shooter experience, and one for a RPG style AI. We will cover blackboard and behaviour trees, EQS queries, and the AI perception component using sight, sound and damage stimuli.
The Shooter example will be a longer, slower example where we will explain everything as we go, and it will use sight and sound to give it elements of stealth AI, along with a working shooting system driven by the AI controller and it’s behaviour tree.
The Magic AI example will be a more concise, straight to the point demonstration of a different way of working compared to the shooter example, and we will utilise sight and damage stimuli to make a reactionary AI who is able to heal, cast spells, and teleport away from the user using a EQS query. This series also includes a large overview of the EQS system and how to many of the tests work.
Instructor Details
Courses : 5
Specification: Building Perceptive AI in Unreal Engine
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7 reviews for Building Perceptive AI in Unreal Engine
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Price | $16.99 |
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Provider | |
Duration | 10.5 hours |
Year | 2020 |
Level | Beginner |
Language | English |
Certificate | Yes |
Quizzes | No |
$49.99 $16.99
James F Schell IV –
So far, so good. A lot better than watching YouTube Tutorials. Well, you get what you pay for.
Brian Mcknight –
Very good tutorial series, lots of information. It’s a little hard to follow in only a couple of places, but that’s what pausing, rewinding, and re watching is for right?
Clarence Rajaratnam –
This is like a skip through Tutorial series in Youtube, too abrupt and non Beginner friendly for this subject. Has some key points and the tutor knows/experienced on the topic, but he fails to explain more thoroughly and with a bit of patience. Just look at Stephen Ulibari’s tutorials that’s how you make one. Not everyone is a Einstein.
Nuno Manuel Gavina –
Very impressive course… Totally explained as it was easy to learn for a starter, specially considering the velocity of instructing toggled between a full hand of tabs that are are easily mixed up by what is left by our limited senses. After all, two are being used to listen and seeing by default. Therefore, we can consider a course for more advanced users and not with some few UE4 knowledge. For the purpose inquestion, once that we can consider unproper the application of AI without proper emotions and reactions, the course is lacking on a more effective explanation of how to exactly blend animations, being doomed to not clear, imaginary scenarios. Yet (so far), we can gather very useful and elucidative know how concerning capacities of the BT system if intended to generate options determined by specific action queries… Not having much intelligent results than what is defined by the author. Still to know more regarding perceptorial A.I., after all… And what might bring to the machine learning process. Justifying why cannot attribute a 5 star appreciation more in conformity with the instructor motivation and evident mastering.
Luis Burdallo –
This course is not for beginners and the system seems to be quite complicated for what you get. It’s buggy and hard to follow.
Darren Gresch –
Continuity errors, leaves out certain things he’s added either off screen or because he’s gone back and redone lectures. It’s still good content, but he breezes over certain things.
Aaron Fern ndez Ortiz –
Un curso directo al grano que brinda muchas herramientas para desarrollar una IA avanzada 😉