Hi! Welcome to the Computer Graphics with Modern OpenGL and C++ course!
This course is designed to be unique from most other OpenGL courses out there, because it not only teaches you the code needed to use OpenGL, but it also teaches you the THEORY behind it all! This is immensely important for any aspiring graphics or game developer, because understanding the theory behind what we do enables you to form your own graphical style!
I intend to help you understand both HOW and WHY we do what we do, so you can create your own systems derived from the foundations of graphical development, pushing you further ahead of all your competitors out there.
This course is designed to teach you modern OpenGL and graphics techniques without any prior knowledge of graphical theory. All you need is some C++ experience and preferably an understanding of trigonometry.
This course will receive constant support, to ensure you learn everything there is to know, beyond just the basics that most other courses will teach you. As an example of this, this series already covers things as advanced as Shadow Mapping, a rare commodity among OpenGL courses (especially when it comes to Shadow Mapping for MULTIPLE Point Lights!!).
So I hope you take an interest in this course and enjoy watching it as much as I do making it!
Instructor Details
Courses : 2
Specification: Computer Graphics with Modern OpenGL and C++
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24 reviews for Computer Graphics with Modern OpenGL and C++
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Price | $19.99 |
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Provider | |
Duration | 21.5 hours |
Year | 2020 |
Level | Intermediate |
Language | English |
Certificate | Yes |
Quizzes | No |
$109.99 $19.99
Joseph Leyba –
Very helpful instructions so far!
Magnus M ckelind –
It is what I wanted to learn.
Hubert Jetschko –
Easy to follow with amazing results. I really enjoyed this course.
JF Gajievi –
I am so sorry that I have to rate 3.5 out of 5 :(( I have learned to code neatly but Theory (Presentation) section is a nightmare which is the most essential part of the course. it is mostly a static screen with very poor illustrations.
Tejaswi K –
A good course for a newbie like me. Thanks for covering all the topics in a structured manner. Especially loved the shadow mapping part. Made the scene looked so much more real. Hope to make a nice small game with all that i have learnt 🙂
Oszvald Zsolt –
Yes, so far, it is what i’ve expected.
Peter J. Bj rgmose –
So far it sounds, as a very good mix of therory and coding praxis. Looking forward to the coding.
Jeong Seop Lee –
1. English speaking is a bit fast that non english speakers feel hard to understand. ( Subscript is so poorly displayed that it doesn’t help either ) 2. Some contents may be a little bit wrong. 3. Rest of it is good.
Youssef Touinsi –
bonne explication , tr s claire
Johan Olund –
First coding tutorial was easy to follow along with and the theory so far has had a well measured amount of information.
Abhishek Revinipati –
Not a great experience until now
Guillermo Bernaldo de Quiros Maraver –
I think it has been one of the best courses about Modern OpenGL programming I have seen so far. It’s not difficult to follow the course if you already know some basics about C/C++ and that’s quite good cause you can follow the courses easily. I’ve learnt a lot and I hope to learn much more!
Akram Faqih –
Good match, explanation is done well but slides and details are spoken and shown very fast
Jai Vighneshwar Jayakumar –
Not exactly. I wanted to know more about the fundamentals of computer graphics and more of a hands on
Lee Hill –
Does not explain why the new versions are better. May be just repackaging and not different
Bhanu Prakash –
The explanation is good and informative but the accent cannot be understand by everyone.
Darrian Corkadel –
It is a very good match and the teacher seems to know his stuff!
Piyush Pandey –
1) Videos are too long and not well structured. 2) I hoped i will see nicely designed diagrams and explanation for the OpenGL concepts. I was so wrong. 3)The slides with just text and oral explanations are too hard to understand. You have to google stuff and then understand it. What’s the point of this course if it is not a one stop solution for all the basic OpenGL concepts in an easy to understand way? I think the only good course on Udemy is for Unreal Engine from Ben Tristem. All the others are just like YouTube videos put here to get money. I was so excited to learn OpenGL and now all my enthusiasm is gone ;(.
Jeff Simon –
Ben did a pretty thorough run through of lots of basics and some intermediate and advanced techniques. It most likely will take several passes to fully comprehend the topics. Available source projects for each lecture further supplement the student’s experience.
Jonas Heinle –
Good for beginners and advanced. Very nice coding lessons + explaination.
Ningyuan Sun –
The teacher maybe should write less words on powerpoint as they are overwhelming
Z Z –
Step by step, great course
Peter Molfese –
So far well paced and informative!
Aldas vambaris –
Course is well laid out, informative, sadly it is quite old and completely misses out on new functionality after OpenGL 3.3 for example OpenGL 4.3 introduces Storage Buffers and so on. All in all course is solid for introduction to Graphics Programming!