This course is the fourth course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment. This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the “Who this class is for” section below. Throughout this course you’ll build on your foundational C# and Unity knowledge by developing more robust games with better object–oriented designs using various data structures and design patterns. Data structures and design patterns are both general programming and software architecture topics that span all software, not just games. Although we’ll discuss these ideas in the …
Instructor Details
Courses : 8
Specification: Data Structures and Design Patterns for Game Developers
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8 reviews for Data Structures and Design Patterns for Game Developers
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Price | Free |
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Provider | |
Duration | 16 hours |
Year | 2018 |
Level | Intermediate |
Language | English |
Certificate | Yes |
Quizzes | Yes |
FREE
Danilo C –
Some concepts were really challenging and the course was much more demanding than any other course in the specialization. In any case, it was extremely rewarding to get to the end! Thanks, Dr. T!
Zheng L –
this course contains well illustrated knowledge of coding with good depth
Pep S M –
Fantastic!
Ran C –
Thanks you sooooooooooo much!!! Like this course !!!Can’t found other professor so interesting as you! In Less than one month, I can do sth with AI (fundamental of course haha)and some design patterns! Amazing! (sorry for my English hhh)
Hiroki N –
The lecturer’s code can induce a bug.
Twinkal K R –
useful lacture
Raivis J –
Week2 had a particularly vaguely explained assignment, with in my opinion a bit overcomplicated waypoint, graph node and list structures. It boils down to focusing studying a particular algorithm and it’s implementation in a specific pre created game code but not the general concept of the lecture material.
Alfonso E S P –
Super intense and interesting course