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Data Structures and Design Patterns for Game Developers

Data Structures and Design Patterns for Game Developers

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(8 customer reviews)
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8.7/10 (Our Score)
Product is rated as #36 in category Data Structures and Algorithms

This course is the fourth course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment. This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the “Who this class is for” section below. Throughout this course you’ll build on your foundational C# and Unity knowledge by developing more robust games with better object–oriented designs using various data structures and design patterns. Data structures and design patterns are both general programming and software architecture topics that span all software, not just games. Although we’ll discuss these ideas in the …

Instructor Details

Tim "Dr. T" Chamillard is an Associate Professor in the Computer Science Department at the University of Colorado Colorado Springs (UCCS), where he teaches game development classes and runs the Bachelor of Innovation™ in Game Design and Development program. He also spent 5½ years as an indie game developer in a company he started with his two sons. Dr. T spent 6 years teaching at the U.S. Air Force Academy and has been teaching at UCCS since January 2003. He's the recipient of the Outstanding Military Educator in Computer Science award from the Air Force Academy and the College of Engineering and Applied Science Outstanding Teacher of the Year award from UCCS.

Specification: Data Structures and Design Patterns for Game Developers

Duration

16 hours

Year

2018

Level

Intermediate

Certificate

Yes

Quizzes

Yes

8 reviews for Data Structures and Design Patterns for Game Developers

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  1. Danilo C

    Some concepts were really challenging and the course was much more demanding than any other course in the specialization. In any case, it was extremely rewarding to get to the end! Thanks, Dr. T!

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  2. Zheng L

    this course contains well illustrated knowledge of coding with good depth

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  3. Pep S M

    Fantastic!

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  4. Ran C

    Thanks you sooooooooooo much!!! Like this course !!!Can’t found other professor so interesting as you! In Less than one month, I can do sth with AI (fundamental of course haha)and some design patterns! Amazing! (sorry for my English hhh)

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  5. Hiroki N

    The lecturer’s code can induce a bug.

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  6. Twinkal K R

    useful lacture

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  7. Raivis J

    Week2 had a particularly vaguely explained assignment, with in my opinion a bit overcomplicated waypoint, graph node and list structures. It boils down to focusing studying a particular algorithm and it’s implementation in a specific pre created game code but not the general concept of the lecture material.

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  8. Alfonso E S P

    Super intense and interesting course

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    Data Structures and Design Patterns for Game Developers
    Data Structures and Design Patterns for Game Developers

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