This course will teach you to use the Phaser Framework to program a 2D game that can be played on both mobile and desktop devices. In the end you will have a fully functioning game, that works on all major platforms, as well as direction on where to go from here.
The course will take about 3 hours and will go over the basic concepts such as touch screen input, collision detection with Game Physics, sound, and animation.This course provides videos that will guide you from the beginning to the end on writing the game code. The needed Images, Sprites, Sounds, Music, and Framework Library will also be provided. At the end of the course you will be able to download the entire source code for the game you created, as well as bonus code, images, and sounds that will help guide you in advancing your game with new features.
Although some experience with JavaScript is recommended, it’s not required. Creating a game using the Phaser Framework is a great option if you want to create a game that is easy to distribute and want to ensure it’s compatibility with as many devices as possiable.
Instructor Details
Courses : 1
Specification: Game Design for Mobile and Desktop
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3 reviews for Game Design for Mobile and Desktop
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Price | $12.99 |
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Provider | |
Duration | 3.5 hours |
Year | 2015 |
Level | All |
Language | English |
Certificate | Yes |
Quizzes | No |
$19.99 $12.99
Tristan Smith –
I recommend this to anyone who has a basic to intermediate understanding of programming and wants to make games using js/html/Phaser. He covers the basics of the Phaser framework well, and even teaches a bit of basic javascript to go along with it. He also has several projects on his Github to reference even further. The ideas are explained well, and he re iterates the meaning of the code block currently being worked on sometimes, which really helps. It had interesting and funny moments, totally not the Dry eyes or Bueller kind of teaching. Where he misspelled things I felt relieved that I wasn’t the only one. This course really pushed me forward in development.
Andy Betts –
Great introduction to the development of a 2D shooter using Phaser as the game engine. The course is well produced and Kristofer explains the basics of what’s going on and why.
Alyssa Menes –
Instructor explains things very well, esp for someone who’s not super great at programming