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Implementation and Evaluation of Educational Technology

Implementation and Evaluation of Educational Technology

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9.2/10 (Our Score)
Product is rated as #18 in category Computer Science

This course provides a practical overview for selecting, implementing, and evaluating educational technology initiatives. Schools are recognizing the potential for technology to transform teaching and learning. However, bringing technology into the classroom in a productive way is easier said than done. How do educators and others decide what kind and type of educational technology to use in the classroom? Which stakeholders influence that decision? What factors determine the success or failure of educational technology initiatives? How do we determine if these implementations are successful? This course provides a practical overview for selecting, integrating, implementing, and evaluating educational technology initiatives in formal educational settings, primarily in the US. It will include the perspectives of stakeholders that make such initiatives possible, and consider how to evaluate for efficacy. The audience for this course includes current and future teachers, entrepreneurs, developers, practitioners, and leaders in educational technology. Through four units over seven weeks, participants will develop an awareness and understanding of the “ecosystem” surrounding the implementation of educational technology in a formal educational setting. Participants will work towards creating a final project that synthesizes the main ideas from the course.

Instructor Details

Professor Klopfer’s research focuses on the development and use of computer games and simulations for building understanding of science, technology, engineering and mathematics. He works on mobile and online games designed to build understanding of scientific practices and concepts as well as critical knowledge. In the realm of simulations, Klopfer’s work focuses on students’ understanding of complex systems, and connecting computer programming with scientific practice, critical thinking, and real-world issues. He is the co-author of the books Adventures in Modeling, The More we Know, and author of Augmented Learning. Klopfer is also the co-founder, past President, and Board Member of the non-profit Learning Games Network.

Specification: Implementation and Evaluation of Educational Technology

Duration

31.5 hours

Year

2020

Level

Intermediate

Certificate

Yes

Quizzes

No

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Implementation and Evaluation of Educational Technology
Implementation and Evaluation of Educational Technology

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