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- 48% Introduction to World Machine

Introduction to World Machine

$12.99Track price

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8.0/10 (Our Score)
Product is rated as #110 in category Game Development

“Introduction to World Machine” covers everything you need to put you on a solid foundation to construct your own high quality terrains for film or video games.

Guaranteed to be the most exhaustive fundamental overview of World Machine’s toolset online, I’ll cover the effects of each node and how it can be used, and we’ll give special coverage on the Advanced Perlin and Layout generators as well as Macro construction. No philosophy here or long–winded explanations; just functional and practical instruction to help you achieve your goals. Once complete, you’ll also learn how easy it is to take your World Machine creation, texture it, and bring it into the Unity 5 engine.

At the end of the course, you will not just learn World Machine, you’ll understand how other procedural texturing systems can benefit you.

A licensed copy of World Machine is not required!

Instructor Details

My name is Peter Sekula and I've been an experienced Senior Environmental Artist for over 12 years. In that time, I've worked on industry titles such as the Tom Clancy's: Ghost Recon series, Rainbow Six series, Far Cry 4, and most recently Tom Clancy's: The Division. I'm also the founder of my own game development company, "Quantum Theory Entertainment." I've always had a fondness for well crafted environmental art; be it traditional or digital, 2D or 3D. Composing objects in a scene and lighting them in interesting ways is immensely enjoyable to me. If one can create a sense of wonder and curiosity in the viewer, they've captured them and can guide them on an interesting journey through visual storytelling. As an Art Director in the game industry, I feel it's paramount to creatively illustrate game design intentions through art. One must always support the other. Then, create a visual style or language that draws the viewer into the world, beckoning them to dig deeper. This language, or rule set, is also used by the entire art team so they too can understand and better execute the direction even with their own ideas. My interest started with toying with 3D software at home, then taking that interest further in college. This growing desire for more led me to an Environmental Artist position at Ubisoft where I designed and created maps for some of the most well known games in the industry. These skills then led me to a position of Lead and eventually Art Director, developing style guides and art direction for unannounced games for console platforms. Composing scenes from the camera's perspective, texturing them to get a high level of detail, then illuminating the scenes are skills that I greatly enjoy and continue to this day. Anyone who is interested in critiques, feedback, or advice can feel free to message me.

Specification: Introduction to World Machine

Duration

3.5 hours

Year

2017

Level

All

Certificate

Yes

Quizzes

No

7 reviews for Introduction to World Machine

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  1. Sascha Schafran

    Der Kurs ist richtig gut. Der Dozent erkl rt in einem verst ndlichen Englisch wie alles funktioniert und nimmt sich genau soviel Zeit wie die Erkl rung ben tigt ohne abzuschweifen. Durch den Kurs habe ich noch einige Kniffe f r World Machine kennen gelernt und kann den Kurs nur empfehlen. PS: Er liebt das Wort cool )

    Helpful(0) Unhelpful(0)You have already voted this
  2. Xander

    Need something that shows me how to create a terrain from 2d reference like a map of middle earth or any cartographer maps

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  3. Jeremy Harvey

    Amazing

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  4. Kurt Shoemaker

    Yes!, this is great. My company really needed someone to step up and learn this software, and I became that guy, and more valuable as a result

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  5. Tom Logan

    Excellent course. Instructor is very knowledgeable.

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  6. Leticia Zapico

    Yeah Very good stuff mate!!!

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  7. Velmurugan Kala

    Great

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