Classic game concepts. Modern programming.
When you think of maze games, you ll probably think of Pac–Man, which isn t hard to argue is the most popular game of all time. At that game s core is a simple hook. Move at high speeds and don t get caught, which is a fun concept for any player of any age. Even today some of the most popular games don t rely on much more than a classic hook: something that is easy to play, but impossible to beat. A game like Flappy Bird is a recent testament to that.
In this tutorial series, we ll look at programming a conceptually simple game, but one that can be expanded in a hundred different directions using Apple s amazingly easy physics engine. You ll learn the latest in iOS programming technology: Swift and Sprite Kit. Then for level design, you ll get two options: create levels within Xcode 6 using the new Scene editor, or take a step outside Xcode and use Tiled, a free level design program which in our opinion, is a tad more refined and speeds up level creation.
After this series, you will be a game developer! Ready to submit your first app for the iPhone, iPad, and possibly even Apple Watch. Plus using software like Apportable, you can even export your app to Android and a plethora of other devices.
Instructor Details
Courses : 5
Specification: iOS Maze Games with Swift, Sprite Kit and Designed in Tiled
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10 reviews for iOS Maze Games with Swift, Sprite Kit and Designed in Tiled
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Price | $12.99 |
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Provider | |
Duration | 7.5 hours |
Year | 2017 |
Level | All |
Language | English |
Certificate | Yes |
Quizzes | Yes |
$19.99 $12.99
Kelly Rodgers –
Very good explanations of everything being done. Clear and understandable natural language. Working through an entire project like this is just what I need.
Velin Hristov –
I got this class on sale and it was worth the money for me. Learned a good amount about sprite kit. Justin jumps around in videos a little and you may need to rewind here and there but he certainly knows his stuff.
Wayne Millerd –
The course demonstrated all necessary code aspects on game design, Justin presented each lecture in a logical way, I like to enter the code in my own project, only once from the end of a lecture to the start of the next it did not line up, correctly. The course did assume you had some programming knowledge of swift. I found Justin entertaining throughout the course, I would recommend the course to anyone starting out having the basic understanding of swift language. Job well done! Hope to see more courses from you in the future. Regards Wayne
Michel Gauthier –
Justin is a very good instructor. He talks very clearly in simple terms everyone can understand. The course is very well structured and simple enough that you don’t get lost. A very good choose of course to start learning game programming on iOS. Highly recommended.
Kyu Oh –
This course was poorly organized and not well thought out. The instructor would needlessly explain some very basic stuff and not explain some of the more complicated things. There were changes made to the resource files in the middle of the course that wasn’t relayed in the lecture. So when your programmed didn’t run it was up to the student to figure out what was wrong. Also the end product is buggy and completely worthless. The frame rates are so bad that it makes the App unusable. Which, makes me wonder about the quality of the code and the instructor’s knowledge of swift and sprite kit. If this was a free course on you tube it would be forgivable, but for a paid course it is not acceptable.
Josh Wills –
Justin has a great approach to teaching, he’s fun to listen to while being incredibly informative. I have learnt a lot from this course that I’ll be able to apply on other projects. Thank You Justin, lets have more swift spritKit courses please.
Brian Domanski –
Seriously I learned a lot here. From building the game world to just making it all work. I am using these lessons as the basis for building my own iOS games and they have helped me so much. I don’t know if I will always use Tiled, but as a newbie who is just trying to get their feet wet and out there it appears to be an awesome tool and this class really helps you use and import it. Also Justin does engage with the students comments.
Jim Wasson –
I really liked all the areas touched on in this course. I feel that I have a pretty complete grasp of doing maze style games. The material is very complete and Justin’s teaching style is easy to follow. Highly recommended for this genre of game development.
Shashy Dass –
Good points decent pace, introduces concepts well Bad points copy and paste coding, no deeper explanation of the entities in the libraries that are used, seems to lack preparation.
Ivan Cantarino –
Great course.