Learn one of the hottest new Graphics APIs in the industry!
The Vulkan API was released in 2016 as the high–performance successor to OpenGL, and is already used in a wide range of modern graphical applications, including video games such as Doom Eternal, Red Dead Redemption 2, and Rainbow Six: Siege.
If you’re looking for the most modern, high–quality graphics, then look no further than Vulkan!
The Vulkan API is very new when compared to most graphics APIs out there, and so there aren’t yet that many in–depth tutorials to help you learn it. I hope to fix that with this course!
In this course, you will learn how to set up and use a Vulkan application, as well as implement several key features exclusive to Vulkan itself, such as Descriptor Sets, Push Constants, and Subpasses. Each aspect is explained in great amounts of detail, to ensure you really understand what all the parts mean, and how they all connect together.
I want to help you learn. If you still don’t understand something after a lesson, then you just have to let me know! If something didn’t make sense, or you just want clarification on a subject, I’ll try my best to give you a more detailed insight into those intricacies, and ensure you have a proper understanding of Vulkan.
Instructor Details
Courses : 2
Specification: Learn the Vulkan API with C++
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8 reviews for Learn the Vulkan API with C++
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Price | $13.99 |
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Provider | |
Duration | 26 hours |
Year | 2020 |
Level | Intermediate |
Language | English |
Certificate | Yes |
Quizzes | No |
$119.99 $13.99
Robert Gunderson –
Don’t know yet still learning
Juan Pablo –
I already took his openGL course, so I didn’t expect anything but amazing quality until now I haven’t been disappointing. I hope he continues to do more courses, or adding to the current ones.
Gabriel Alfredo Redondo Suarez –
Excelent!
Morgan Webb –
Ben is such a great instructor, he explains everything clearly so you have a good understanding of what is going on and why certain things are done the way they are!
Kostiantyn Myronov –
Great course!
Daniel Mercier –
Very good course, I recommend it for anyone who wants to learn about Vulkan API.
JP Jamieson –
Fantastic course on getting started with Vulkan. It would be great if there were a follow up course geared towards graphic techniques using Vulkan: lighting, shadow maps, animating geometry, bump maps, stencils, etc. I know those are general graphic techniques, but doing it in Vulkan would be beneficial.
Michael Guyver –
Ben’s done a great course of breaking down Vulkan’s steep, steep learning curve into a set of accessible code along tutorials with theory thrown in here or there. Because it’s Vulkan, there’s not much time left over for anything quite so complicated as lighting, and just getting a model on screen takes about 19 hours of work! His OpenGL course has much more time left over for such things (world lighting, phong reflection models etc). It’s a reasonable parallel to the Vulkan tutorial, and for the price a great value way to access the topic.