Making games is fun but there is nothing more frustrating than adding new code to create a new game mechanic just to have the old code break. At this point it stops being fun and bug search begin – which honestly is the least fun thing to do when you could instead design a new level for your game. That is why it is so important to learn how to create maintainable and extensible code base for your game. If you search for a solution you will find Design patterns and SOLID principles. If you have every tried to learn design patterns you surely know that it is not intuitive when to use it. Each presents a solution but requires time and additional code to work. Implementing them just for the sake of it is just a waste of time – so when should we use them? The answer is – when adding new features or extending the old ones seems like a lot of work and effort.
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In this course you will learn how to use state pattern as a base to create your character controller and how to refactor your code to other design patterns when you can see that adding new feature starts to be painful and unintuitive. At the end you will know the way of thinking behind the refactoring process and behind the decision when to use design patterns.
Specification: Make a 2d Platformer in Unity 2020 using Design patterns
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Price | $59.99 |
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Provider | |
Duration | 27 hours |
Year | 2022 |
Level | Intermediate |
Language | English ... |
Certificate | Yes |
Quizzes | No |
$59.99
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