Note: although the lectures were recorded with an older version of Unity, the final project runs well on Unity 2019
Unity 3D has quickly become one of today’s fastest growing game development tools. Learn more about this fascinating game engine in our project–based class, where we build a Tetris–style puzzle game from scratch! If you have some basic knowledge of C# and Unity, take your skills to a new level by exploring this short course in remaking a classic arcade game.
If you have completed a few basic tutorials on Unity and have some basic knowledge of C# (variables, loops, data structures, etc.),this class is for you! We take a project–based approach, where we follow one game from start to finish.
We will:
start with a blank Unity project and flesh out a fully working game.
learn some fundamental techniques for creating your own puzzle game
follow several C# scripts line–by–line and learn how to organize our scripts logically and cleanly
port our application to iOS and Android! See your glorious game run on a mobile device!
What is covered:
Setup our project settings and environment
Breaking down the gameplay mechanics
Creating a Board class to store our data
Laying out user interface items
Instructor Details
Courses : 7
Specification: Make a Tetris-style Puzzler in Unity
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11 reviews for Make a Tetris-style Puzzler in Unity
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Price | $14.99 |
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Provider | |
Duration | 10 hours |
Year | 2020 |
Level | Intermediate |
Language | English |
Certificate | Yes |
Quizzes | No |
$69.99 $14.99
Diego Salinas –
Excelente instructor, buenas pr cticas en todo lo que hace, explica todo paso por paso (a prueba de tontos) todo lo que realiza, espectacular curso.
usj . –
Awesome course
Paul Swanson –
Nothing needed for that extra star Wilmer. I gave it a 4 star because I liked what I was seeing, just wasn’t finished with the course yet. I am now, and can confidently state this is a 5 star course. The material is very well presented and explained thoroughly. Most importantly it works even on newer version of Unity, I followed along in 2019.2.2. If you want to learn by doing buy this course. And you’ll end up with a nice tetris clone that you can easily edit and tweak to your own preferance. I was already able to switch out blocks in realtime based on player level, only took about 10 minutes to be honest. So yes its written well and extends very easily as well.
Steven Cohen –
Very responsive and well knowledgeable tutor ! All questions are answered on the same day and the course is pretty easy to follow nice addition to my portfolio, thanks !
Minh Do Cao –
This course is very straightforward and easy to understand.
hristo stamenov –
I was searching so hard for a course on Unity that is not a learn to program but for already exprecienced C# dev
William Roberts –
I am learning a lot from the course, but I do feel that there could be a little more explanation of what some of these functions are for and why we are using them. I find myself pushing the I believe button on some of the code when it isn’t clearly explained on it’s functionality. Overall though, everything is VERY clearly portrayed and easy to follow along. If there is something I don’t understand, I can easily hit the Google machine or the documentation for Unity and find out the syntax or the use for that specific function of piece.
Pp –
A good course but unfortunately often confusing both in the code and in the explanations on how to build the user interface. In the first case the author alternates detailed explanations with quick and superficial explanations. In the latter case the author goes too fast and you can’t follow him well when he sets the properties of the graphical widgets in the canvas. A missed opportunity to do a really good course. The author is certainly skilled and available to answer questions. Difficult to follow for newbies, I think that the recommended target audience are already experienced programmers who can learn new things.
Daniel Ryan –
Excellent course. Very well structured, no waffle. Can tell the courses has been carefully thought out and also introduces you to best practices. Going to buy all of his stuff…
Oana Croitoru –
It was okay.
Biswajit Sahoo –
Yes absolutely, just for suggestion, if you could have added a architecture (dynamically creating branches and classes diagrams) before jumping into creating classes and functionality a developer could have better understand why and how the data have been isolated and managed in the whole scenario for respective classes. Other than that, learnt a lot. Thank you.