Math For Video Games: The Fastest Way To Get Smarter At Math
$94.99 $11.99Track price
Maths and video games go hand–in–hand. Video games are a practical, challenging, and fun way to sharpen your math skills. What’s more, video games are like living math. From graphics and physics, to AI and movement, games are full of math.
Learn foundational math concepts relevant to game development. In the course we break it down and build it back up, block by block. For each skill you will start from an interesting real–world problem. You’ll always understand why you’re learning a concept, and feel motivated to solve the problem in hand. In the course you will learn:
How to write and solve equations relevant to game development.
Basic trigonometry the fun way, triangles, circles & stuff.
Enough vector math to make 2D and 3D games.
About imaginary & complex numbers, angles & quaternions.
The concepts learnt will help you create interesting scoring mechanics, have one object smoothly follow another, calculate the path of a projectile, target enemies using triangles and understand how random item drops work.
This course is the result of a successful Kickstarter, and consistent demand from our community of hundreds of thousands of students worldwide. There is a real need to improve math skills, not just for games, but for many areas of life. You’ll be amazed how much more colourful the world looks as your math improves.
Instructor Details
Courses : 2
Specification: Math For Video Games: The Fastest Way To Get Smarter At Math
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27 reviews for Math For Video Games: The Fastest Way To Get Smarter At Math
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$94.99 $11.99
Harold Scott –
Most of its a review but i love the coding and game implementation examples
Andrian Gorohovschi –
People that use Unity and program understand variables and mathematical expressions. This is waaay too easy for my high schooler that had been following the Complete Unity course
TJ OLeary –
Clear and articulate. Diagrams help immensely and the pace is quick and engaging.
Pieter Spoelstra –
Pleasant as usual.
David McKergan –
Early days yet, but so far, so good!
Gabriel Isles –
Really great
Lyryk Tillman –
no
Everard Golding –
Enthusiastic in his presentation and his explanations are clear.
Gordon –
Explained very well. I am always surprised by what I did not know about a subject or technique that seems so basic and have been using for many years yet get to see in a different light. Learning and relearning is so fascinating but requires a open mind to prevail. Once we think we know something we are in danger of not learning any more about it.
L’Trell Hogan –
Use it to further my knowledge on programming mathematics.
Richard Stack –
yes
Doug Turnbull –
some times a little twisted around to know good point.
Andy Grossberg –
It’s just the right course at the right time for me.
Doug Nightingale –
Great so far, very informative.
Timothy Pew –
This is like kindergarten so far.
Keonte Wilson Robinson –
I’m a game programming student, so it’s important that I understand math and how it relates to games. This course has helped me understand important math concepts and how they can be implemented into game development!
Eugenie Lee –
I thought it was just a math refresh course but already in lesson 4, the instructors are referencing everything back to coding with basic math that I haven’t thought of before. They explain things very simply and I can engage with the contents nicely. So far so good!
Gonzalo Perez de la Ossa –
I didn’t love this course. It’s not bad, but here’s my two not so good aspects: It spends waaay to much time solving numerical operations by hand, like multiplying vectors or operating with matrices (which one never needs to do when programming), and very little relating the concepts to game development. This felt a bit like a waste of time for me. This is more personal, but for me it’s a bit too basic. The whole first section seemed far too easy, at least it could be covered much faster (I understand that it tries to establish a common base ground). I still learnt a few useful things, especially in the trigonometry section, but overall it feels like too much time invested for very little outcome. If it was me I would spend a lot less time working out the numbers, and a lot more discussing the application of the concepts to game development (the course is named Math for Video Games after all). Not trying to slash it, just my personal experience.
Brandon Webb –
Very clear instruction, love this series! Thanks!
Grigory –
You’re the best! Thank you for the course!
Phil M. –
A really great course indeed which I can totally recommend to anyone. The staff is doing a fantastic job by breaking down every topic to simple ideas so that everyone is able to understand the concepts. No matter if you are a total beginner or advanced, you will definitely learn a lot. I used it as a refresher for some topics and it was a blast!
Jeremy Bailey –
Can’t download for offline viewing which is a huge issue since I don’t have internet at my house.
EunHyeon Park –
it is the most essential thing to learn when you want to dive in professional industry. Fancy effects and efficient scripting start with the basic thinking of the logic based on the lessons you can learn here. Many thanks to the lecturers!
Shabad Sangha –
This course is amazing for those who struggle at mathematics in video games.
Matheus Santos Souza Schramm –
It overcomplicate some basic stuff for no reason, but overall, it is really good.
Nikhil Mahajan –
One Of the Best Course I ever took and I was never so much excited to learn Maths with proper understanding now I have so much new ideas. This course was Worth the Money.
EasyMood –
for basic learner, that is enough