Note: Videos recorded using Unity version 5.3.2 (2016)
Important: all softwares used in this course are FREE to download and use on PC and MAC computers (no need to pay, cheers!)
*** BREAKING NEWS ***
This is the most comprehensive course when it comes to build and publish a Unity 3D shooter game and publishing it to app stores.
Great course to keep as a reference
********
In this course you will learn how to design, program, and publish a 3D shooter video game in the style of MineCraft and publish it in the Google Play store and iTunes app stores (iOS and Android).
Why would you want to learn how to make a 3D shooter game?
Because it’s fun, and it’s proven to be top games in the app stores. People love to play these games. And the best reason of all: thanks to this course, you will create a good looking game by yourself that you can publish in the app stores, without having the need of a team of multiple people.
This course can be taken by anyone even if you’ve got no programming skills or very little
This course is meant for non–artists, meaning you don’t have to be an artist to be able to use 3D pixel art graphics.
Instructor Details
Courses : 15
Specification: Unity 2017 – Build , program and publish a 3D shooter game
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24 reviews for Unity 2017 – Build , program and publish a 3D shooter game
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Price | $12.99 |
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Provider | |
Duration | 7.5 hours |
Year | 2019 |
Level | All |
Language | English |
Certificate | Yes |
Quizzes | No |
$94.99 $12.99
Grant Christie –
Yohann Taieb is a wonderful teacher who always paces his lectures perfectly for new concepts. He is very passionate about his courses which I know as I have purchased many of them over the years. I really love this course in particular because it was just what I needed to get my head around controlling my character in the world. If you haven’t got the other courses in this series, the pixel art one is awesome too. Yohann also doesn’t try to rip of students and all his courses are fairly priced I am not sure that is always true for other lecturers of Unity courses. Once you are his apprentice, he tends to look after you as you can see in his bonus section of this course. I just hope Johann continues to put out more courses in Unity but he is AWESOME!
WT WONG –
easy to understanding,video clear,recommend this course!!
Dexter Allison –
Great teacher,great class, and great project. Its everything I could’ve asked for.
Rizzo Rios –
Easy to follow!
Jason Byers –
so far, really enjoying the pace and style really fun course.
Jonathan LaMaster –
Its cool
baroque dub –
My original thoughts, at the start: I like the pacing, getting things done quickly and not labouring over simple stuff. As he says I’m not going to go over this as you should know it already This is much better than other instructors I’ve tried who dumb everything down too much, which slows the pace to a crawl After Working through more of the course: Unfortunately the pacing, which was so good initially, has been letting this course down a little. Too many details are now being glossed over with a you don’t really need to know about this, just set it as I have, or you should already know this… when in fact I would like more expert feedback on the reason for choosing this or that setting. There are also a few coding issues and techniques which even as an intermediate unity user I know are either oversimplifying things (maybe trying not to complicate things for newbies?) or just plain wrong (redundancies in code for example) The course just seems to lack an attention to detail in its rush to get through things. Don’t get me wrong, it’s enjoyable and I do like the breakneck speed but I like things done properly and I like experts sharing their knowledge and reasoning, not just blindly asking you to copy what they do without explaining why. ANother update: Up ing my rating to 4 for a very good reason. Very prompt replies from the instructor, every time I ask a question in the Q&A. Again, this is a lot more than I’ve had from other courses and definitely deserves the extra star
Renan Martins da Costa Pullig –
Ainda nao terminei vamo ver ne
Christopher Cummins –
This was a wonderful course that filled in a lot of gaps in my Unity knowledge, specifically Raycasting and how it can be applied. The instructor was knowledgeable and likeable. I think the code could be a little cleaner, but that is just my opinion. I really enjoyed working through this.
Matt Silverman –
It is a very good course overall. the only reason it isn’t 5 stars is that in the course, you load the game to the android/apple store before adding more enemies and adds. Other than that, it is a great course. I highly recommend.
Chung Nguyen –
Easy understand
Ray Jolliff –
First I would like to say that I like the enthusiasm that Yohann has about teaching the course. I was really looking forward to viewing some of his other video course but after viewing this one I do not think that I will be purchasing any of them. There is a couple of reasons that the score is so low. For some of the info that Yohann was teaching was incorrect. An example of this is in the Display/UI section of the course. He talks about why the text is disappearing when he makes the text too big in the Game Over Menu video. He states that the font Arial can only handle a certain size of texts and you have to use different textures (I think that he means fonts.) to make it bigger. In a later video (Working on the Score video) he shows how to change the bounding box of a text object in the inspector to make it bigger to allow a bigger font size. He could have avoided all of this by just modifying the text object in the Scene view window. You can see the bounding box and make it much easier to show why the text is disappearing when it gets too big for the box. You can also resize the box in the Scene view. The other reason is the poor information/teaching on the iPhone and Android sections of the course. Yohann goes over the registration on getting an account for Apple and that is fine. Yohann does not go over the process of testing out the iPhone app that he creates. He does not explain why the UI has changed position and size. He does not explain how to test the app on an iPhone or even the iPhone simulator from XCode. For the Android section Yohann keeps referring back to the iPhone section so you have to watch both even if you are just interested in the Android.
Jake B. –
Very clear and to the point.
Branko Miskovic –
Great, i have no complaints very good quality as well.
Craig Giannelli –
He knows the material, doesn’t waste time rambling and get’s right to teaching. The course looks short but is packed with information.
Steven Dawson –
He repeats himself a lot and spends a lot of times saying filler words while he composes his thoughts. The lectures could be a lot shorter if it was practiced well enough to avoid unnecessary dialogue. Beyond that, the content has been informative and useful.
Sarikachakraborty –
The course is very well explained,but the content can be improved.If someone wants to start with Unity,they can avail this course.
Tara Packard –
Only part way through but really easy to understand so far
Tamara Robbins –
Great course so far!
Tom Logan –
The instructor is difficult to understand, but when I can decipher his explanations, they are well explained. The course is very interesting, with excellent explanations on animation setup. Enjoying the ease of Unity with using assets already developed.
Phil Chung –
Straight forward guide for unity 3d with C#, hitting all the essential elements you’d want to put in a 3D shooter. The included graphics are entertaining without being distracting. Includes a very thorough guide to publishing your game in ios and android.
Diego Fernandes Montanari –
sensacional vale cada centavo
David Han –
Course is not updated. Can not use New unity version to learn the course content, tried old unity version, still lots of errors in codes.
John Chubb –
I felt this was a good course to learn from and get ideas from, but all the work came pre done. It did not allow me to follow along and create the work for myself. I read what was there and kept up with it.