Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection, in particular, is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This course will help you to understand game physics better. You will practice creating your own physics components and improve your knowledge of Newton’s Laws of Motion and their applications to game development. This course will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where rigid body physics is the main focus, and learn about intersection algorithms for primitive shapes. You will be implementing 2D and 3D primitives, and we’ll show you how to perform effective collision tests and cover one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a physics engine is, how to set up a game window, and how to implement rendering. You’ll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of this course, you will have gained confidence in translating theories of physics into working game code. You will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games!
Instructor Details
Courses : 212
Specification: Unity 2019 3D Game Physics
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7 reviews for Unity 2019 3D Game Physics
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Price | $14.99 |
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Provider | |
Duration | 3 hours |
Year | 2020 |
Level | Intermediate |
Language | English |
Certificate | Yes |
Quizzes | Yes |
$84.99 $14.99
Sean Farmer –
Excellent instructor, very useful topic that is taught well. Good coverage of the Physics topics. Would love a DOTS specific course from the trainer who is very good.
Steve Gieseking –
The videos were interesting but I was not able to open the projects in Unity 2019 even after discussions with the provider.
James Elliman –
Excellent course. The author uses shorter videos to explain concepts so that you can concentrate without feeling as fatigued. Good examples provided throughout.
R C –
The instructor Samuel Rivello does a great job of providing an overview of 2D and 3D physics with many simple example scenes. I’ve tried several other Unity courses and none of them provide such a good overview of the concepts first before launching into the mechanics of a game.
George Markosian –
I liked it. This course doesn’t take a lot of time to complete, information is presented in a short and informative way.
Andrei Cretu –
I wish the tutor would get more in dept with programming as everything has been done through copy and pasting.
Ivan Spajic Buturac –
OK, this is so outdated that the example assets are throwing errors