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- 35% Unity Networking From Scratch for (Unity 5 to Unity 2018.2)

Unity Networking From Scratch for (Unity 5 to Unity 2018.2)

$12.99Track price

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8.2/10 (Our Score)
Product is rated as #144 in category Unity

In this course, Penny will take you from the very basics of creating a simple client/server game environment using Unity’s UNET system right through to creating and managing a lobby system.  The topics covered are the ones that most frequently appear on the forums and that many people struggle in understanding.  The course is practical with many step–by–step exercises.  Students of this course will learn about the UNET Network Manager and how to use message sending to synchronise rigid body movement and animation of player characters. Overriding the Network Manager will also be covered to allow developers to create customised network functionality such as changing player characters while playing, shooting projectiles and managing player characteristics such as health.

Topics covered include:

network configurations

IP addresses

hosting

remote procedure calls

syncing rigidbody movement

syncing animation states

playing with different player–characters

changing player–characters while connected

setting up the Unity Lobby asset

syncing variable values across scenes

setting up Unity Match Making services

Developed in Unity 5, this course remains relevant for versions 2017 and up to 2018.2 with Unity’s Networking API.

What past students of this course are achieving:

the development of an online educational multiuser 3d virtual environment

the use of mobile devices in place of game controllers

Instructor Details

Hi, I'm Dr Penny de Byl. I'm a full stack developer of most things computer sciency and academic with a true passion for teaching. I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide. My graduates work at companies like Apple, Ubisoft, LinkedIn and Deloitte Digital. I have an honours degree in computer graphics and a Ph.D. in artificial intelligence for games characters. Over the course of my career I've won numerous awards for teaching excellence at the state, national and international levels including the Australian Learning and Teaching Council's Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. My approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. I want you to leave my virtual classroom fully armed with a toolkit of skills for life-long learning. I'm excited to now be focussing my efforts full-time on Udemy to bring my years of knowledge and experience to those eager to learn about technology.

Specification: Unity Networking From Scratch for (Unity 5 to Unity 2018.2)

Duration

6.5 hours

Year

2019

Level

Intermediate

Certificate

Yes

Quizzes

No

10 reviews for Unity Networking From Scratch for (Unity 5 to Unity 2018.2)

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  1. Nicolas Gallo

    Even though unity will deprecate the Unet system, this course was very much worth it if you take it as an overview of networking. I went in knowing nothing and now I have a simple online game I can play with my friends. Penny is the best!

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  2. Jason Cisarano

    Very clear instruction with interesting and useful examples. Highly recommended!

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  3. Cosmin Magdas Mocan

    The course it’s ok and the information is fine, but the network components are deprecated and the Unity team is working on a new networking package. I would have liked to see a few more options for networking in Unity, at least mentioned if not as a full tutorial. It’s still a good and decent course that can help at least getting used to working with multiplayer games.

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  4. SHAman256

    The Big problem with this course it that after I began it I discovered that Unity’s networking system has been REMOVED from the product. There is no official replacement, but the networking fixes that are available (Mirror, for example) do not exactly sync with this course. I guess my disappointment comes from the fact that this course should have been taken down when Unity removed its networking capability.

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  5. Phi Ho

    It should be updated to recent technology instead of using UNet, suggest using Mirror in place of UNet so that the projects in the course can be used in the latest version of UNITY.

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  6. Maciej Krefft

    Really hyped to learn networking! It looks pretty easy for now The instructor is well known with the stuff, she has 20 years of experience, her accent is nice to listen to Overall I would recommend this course for everyone <3

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  7. Dhood Productions

    I like it so far, I’ve been struggling with trying to set up an online network, I’ve seen most of everything shown so far but I can tell it’s going in the direction I want it to go, which is open server and not just local connection

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  8. Phu G Ly

    I am knew to almost everything but from the explanation I think I can get a hang of it

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  9. Sander Liivandi

    I was a little disappointed to learn that the UNet system is being deprecated. However still learned many things that will hopefully be useful in my journey. I would have liked to see more coding on screen as you do in your other tutorials, but nevertheless the explanation of the copied over code was still excellent. Good course! Also looking forward to the multiplayer FPS course!

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  10. Matei Porojan

    You explain it easier than everyone i saw.

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    Unity Networking From Scratch for (Unity 5 to Unity 2018.2)
    Unity Networking From Scratch for (Unity 5 to Unity 2018.2)

    $12.99

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