Unreal Engine 4 is one of the most powerful and accessible game engines currently available and with the release of Unreal Engine 5 just around the corner, there’s no better time to start your Epic journey.
Learn to not only use UE4 but gain transferable skills that will assist you in any game development endeavour.
Build a complete game from an empty project up to packaging and sharing your work while getting an understanding of:
The Unreal Interface and ecosystem
Player Input and character movement
Working with Splines
Level creation
Creating custom level design tools
UI and Widgets
Textures
Materials
Effects
Using a familiar Roll a Ball style game as the template for the course you’ll get the opportunity to learn a huge amount about the Unreal Engine and understand how to transfer that knowledge into your projects.
Not only that, but as we go through the course we will take the time to not only get things functional and leave it there as in many beginner examples. We’ll take deeper dives into refining player movement to be more enjoyable for the user. Looking at efficient ways to make reusable tools. Adding particle and sound effects to add impact to our game, all while keeping a focus on good programming practices.
Specification: Unreal Engine 4 – Build Your First Game with UE4!!
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11 reviews for Unreal Engine 4 – Build Your First Game with UE4!!
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Price | $9.99 |
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Provider | |
Duration | 10.5 hours |
Year | 2021 |
Level | Beginner |
Language | English ... |
Certificate | Yes |
Quizzes | Yes |
$39.99 $9.99
Jarom Demke –
There are two primary things that set this course above others from here on Udemy or youtube. First, this that the instructions are clear but explanations are given for the instructions. So many youtube videos or even other courses simply give a step by step, click here, type this, without any of the reasoning behind it. This course brings the WHY, not just the HOW to do things in Unreal. Second, is the attention to detail in showing how to set good habits and to keep clean and readable blueprints. This is rare if touched on at all in other courses. To anyone interested in real professional instruction on Unreal Engine then this course is essential!
Jack Scott –
Clear concise explanations with a lot of really useful and reusable topics covered that should extend to my future projects. They cover things like programming practices, blueprint readability and maintainability, things I haven’t really seen in intro unreal tutorials so far and I don’t have any programming background so it seems like that might help going forward.
Christopher Quinn –
An excellent course that provided a great understanding of the basis of the engine, and how to get into making your own games. I felt the lectures were well structured, and each part was thoroughly explained and walked through in a way that would help a new developers and those who have experience in programming but want to get into UE a bit more.
Nasser Alhouti –
By far one of my favorite courses. Normally with a lot of unreal courses many of the logic that gets created comes prebuilt with the character class. This is fine if you are already working on a game and you don’t want to put to much thought into certain game mechanics i.e how to get the character to move. Many tutorials out there use character classes to demonstrate a certain functionality and to me this just feels like their glossing over the concept and not really talking about the core ideas behind it. With this course Rob uses a pawn class which does not have a lot of built functionality. Which means he actually goes through and talks about how to make each gaming mechanic in depth. Unlike a lot of unreal courses I don’t feel like the concepts presented in the course were ever rushed. I also like that he goes over how to debug in blueprints which was something I had never seen before. He also gives a good amount of time in making the blueprint look very organized which is something I greatly appreciate. My first review did not cover these important aspects and now having complete more than half the course I realized that these concepts are really important if your trying to make any long term project.
Grant Christie –
There are a number of wonderful UE4 instructors here on Udemy. Dev’s (Rob) in one of my favourites. This course really does reflect his years of experience. I am not completely new to gamedev but I found I learnt alot from this course. I really look forward to buying more of Dev’s courses.
Jan Moenens –
This course thought me alot as a newb. the in’s and outs of the program. how too start thinking about solving problems. Kudos really great tutorial serie’s
Ahmed Aruman –
Instructor teaches you how to think like a game designer in addition to teaching the engine, very well designed course.
Alberto Rico –
Great explanations step by step. Great teacher
Alberto Rico –
Great explanations step by step. Great teacher
Krillinator –
What a journey it’s been. The course is constantly being updated and talked about in both Discord and Udemy. The feedback has been tremendous and the community: helpful! Things started clicking by the end of each section and i would suggest writing notes for yourself on what you thought was difficult, to improve your knowledge. Also google terminologies you do not understand, and you’re pretty much good to go. 5/5 satisfied Thanks!
Andy Dougherty –
So far, so good…