Created in collaboration with Epic Games, the course will show you how to create Epic multiplayer experiences using the world class Unreal Engine. This course hits the ground running, instantly getting you playing your own multiplayer games with other students.
As the engine underpinning many AAA games (including Fortnite), Unreal is full of tools for creating multiplayer games extremely quickly. However, knowing where to start with Unreal Engine can be intimidating.
With a massive feature set and little documentation, you get stuck understanding where to begin. This course makes understanding Unreal super easy. Not only do we show you how to use the engine, but we teach you the fundamental concepts. These skills allow you to pick up new features for yourself.
This course is aimed at beginner to intermediate Unreal users with some knowledge of C++. Not too confident? Don’t worry, the course will take you through everything step by step and give you plenty of practice to build up that confidence with coding.
We don’t assume any knowledge about networking or multiplayer games. We will teach you about everything you need to know about networks from the basics of latency in networks to the advanced topics of state synchronisation.
Instructor Details
Courses : 11
Specification: Unreal Multiplayer Master: Video Game Dev In C++
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9 reviews for Unreal Multiplayer Master: Video Game Dev In C++
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Simon Kaluza –
Fantastic course. Really goes into great detail about the how and why certain pieces of Unreal work the way they do and talks about best practices not only in game development but C++ at large. Coming from a background as an experienced software developer, certain things about Unreal seemed like a blackbox, especially with respect to how they do garbage collection, memory management, and other concepts that can ruin a project if done wrong. This course does a great job going through all of those concepts in a fun and practical manner. Kudos to the instructors and Udemy for providing this great content.
Brandon Fuller –
After finishing this course and whilst I learned so much about Multiplayer functionality written in C++. I was surprised in the early section of the tutorials, how the lecturer seemed to do more copying and pasting without looking at what was being taught. Also if in programming, make sure that you finish what was implemented, for example, the loading screen was designed but once that didn’t work, just moved on. Overall I enjoyed the course, however, the lecturer needs to know that copying and pasting, inside the IDE as well as moving forward without checking its complete build (the loading screen), could in future hinder progress, not help it.
Lio Lucat –
Carl Harris –
If you’re going to suggest people use an external system (like Version control), there should be a link or something that points to how to use that system. Since this video was using SourceTree. A link to how to use it so we can follow along and create exactly what you’re doing. I understand that Versioning can be (probably is) a totally separate course.
SamW2106 –
I’m still only in the first section, but I’ve done other courses made by GameDev.tv and it’s basically flawless.
Nat Loh –
So far, goes too fast without explaining what he is doing.
Herschel Hoffmeyer –
I love this course, never messed with multiplayer/networking before but the course is making things easy to understand
Mark Jackson –
Jumps straight in with no fluff or repeating of previous basic user interface explanation. Straight to the good stuff so you can get learning straight the essential stuff straight away.
Jan Hor k –
Great content with practical exercises! Great stuff as all of your other courses.