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3D Interactions and Navigation

3D Interactions and Navigation

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8.4/10 (Our Score)
Product is rated as #92 in category Unity

Welcome to 3D Interactions and Navigation, the third course in the Unity Certified Programmer Specialization from Unity Technologies. This course will help you prepare for the Unity Certified Programmer exam, the professional certification for entry to mid–level Unity programmers. Unity is used to create real–time 3D applications for many industries, including video games, automotive, film, training, and more. In this course, you will be challenged to solve realistic Unity programming problems that are aligned to topics covered on the exam. In the third course, you will start development on a new 3D application: Stealth. In this application, a 3D stealth–style game, the user guides a 3D character through a maze–like environment filled with hazards in an attempt to avoid detection. In implementing this application, you will review and practice many of the skills covered in the exam, including setting up navigation meshes and agents, working with 3D character animation, scripting camera movement, and more. This is an intermediate course, intended for people who are ready for their first paying roles as Unity programmers, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1–2 years of experience programming interactive applications in Unity. …

Instructor Details

Jeremy Gibson Bond is a Professor of Practice teaching game design and development at Michigan State University, the #7-ranked game design program in the world according to the Princeton Review (http://gamedev.msu.edu). Since 2013, he has served the IndieCade independent game festival and conference as the Chair of Education and Advancement, where he co-chairs the IndieXchange summit each year. Jeremy is the founder of ExNinja Interactive and the author of Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game in Unity and C#, a book on game design and prototyping using Unity that was released in the summer of 2014 and is now in its second edition. Prior to joining the MSUGames faculty, Jeremy taught for three years as a lecturer in the Electrical Engineering and Computer Science department at the University of Michigan Ann Arbor where he taught game design and software development. And, from 2009-2013, Jeremy was an Assistant Professor teaching game design for the Interactive Media and Games Division of the University of Southern California’s School of Cinematic Arts, which was named the #1 game design school in North America throughout his tenure there. Jeremy also apparently has the distinction of being the first person to ever teach game design in Costa Rica.

Specification: 3D Interactions and Navigation

Duration

9 hours

Year

2018

Level

Intermediate

Certificate

Yes

Quizzes

Yes

6 reviews for 3D Interactions and Navigation

3.3 out of 5
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  1. Jorge O

    Now that I took the Unity Certification Exam, I can say that the questions provided throughout this course ad infinitely easier than the questions on the exam, which led me to expect a much easier exam than it really was and cosequentelly taking it without being well prepared for it (which was supposed to be the objective of this preparation course). If the questions were ill suited for the purpose, the lessons provided were really even worse, I think I had lost more time trying to replicate what the instructor wanted, but really leaned very little by doing so! I’m sorry but I couldn’t recommend this course to anyone. Since there are such good tutorial material online, it is a shame that paid course, sponsored by unity, is in many ways inferior. Very disappointed, despite having had 98.5%, 100%, 100% and 100% as my Coursera courseware grade!

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  2. Edgar L

    The last assignment has a different name as expected and graded points do not include whole presumed work. So, just four stars out of five. Sorry.

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  3. Arnold W

    Course is way yo short. Should have put into smaller tasks that you can follow along with your own solutions. (like AsteraX) Also not much to do with exam questions. The course isnt prepairing me for the exam for the most part. task requirements are for half done with the starter project already so everyone is not rating other people but the teacher. for 50% of the task. Teacher does not follow his own code rules he set out in course 1. Like brackets and clear field names. Its a mess to be honest.

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  4. Cezary J

    Good intermediate introduction to many things to do in 3D with Unity!

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  5. Pedro M

    Very good preparation, advanced stuff and useful for Unity.

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  6. suraj k

    good

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