Have you ever wondered how games like Hollow Knight, Ori and the Blind Forest and Super Meat Boy are made? Have you wanted to create your own advanced platformer style game?
In this course we will build a feature rich Player Controller in Unity 3D for use in a 2D platformer style game. The aim of the course is to take you step–by–step through building a player character with multiple abilities that can be easily enabled or disabled to create Metroidvania style gameplay.
We will create a platform game in which the player can:
This course will be further developed over the coming months and further down the line videos on Enemy AI, game logic, environemental effectors, 2.5D graphics, shooting and melee mechanics and building for mobile devices will all be added to the course.
Also I will be taking on board requests from participants for particular features they would like to see added to the project.
Some prior experience with Unity and/or programming is desirable as we hit the ground running in this course and dive straight in to building our own custom scripts.
Course files are included which will allow you to follow along at your own pace and help you create your own amazing games!
Instructor Details
Courses : 1
Specification: Build an Advanced 2D Platformer game in Unity
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18 reviews for Build an Advanced 2D Platformer game in Unity
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Price | $15.99 |
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Provider | |
Duration | 12 hours |
Year | 2019 |
Level | Intermediate |
Language | English |
Certificate | Yes |
Quizzes | No |
$34.99 $15.99
Guy Holvey–Clark –
There’s a lot of very specific content covered which is great if you are looking to soup up your platformer. Personally I found his coding style very poor, he’s all over the place and doesn’t keep things tidy. Doesn’t help that he clearly plays with code between videos. Functionally it stays the same but empty lines are added ands removed meaning when he jumps about rapidly in the code, you can’t reference his line numbers. If only he provided code at the end of each video! He also goes back and corrects things from earlier videos… I would have thought he had the code down before starting to record the course!? You stare at the screen wondering why he done something only to find out days later you were correct all along. I think a bit more time could be spent at the outset to explain the mechanics of everything and how it all comes together; the code grows erratically and only near the end of the player section do comments and regions get added so we can take a step back and see the overview. If you stick with it all becomes clear though, I just wish I hadn’t spent hours feeling like I wasn’t really learning anything. Certainly isn’t a waste of money, if you want these abilities in your game, this will show you how to do it.
Cory Trese –
So far so good.
Leah Spring –
I really enjoyed this course and got a lot of good tips and tricks from it. It is a shame that the course content has not been completed as I would have loved to be able to finish following along with it, I would have given 5 stars if it was complete.
Yazan Annab –
it is a great course, cover more than any other courses i have seen on Udemy. i definitely recommend this course as you will learn a lot from it and see a different approach to how things are done.
Sah Versheri –
Course has been very helpful in learning
Ethan Roberts –
Very clever.
Christian Vasquez –
The course was more than I expected. I was looking to complement what I already knew and add some new habilities to my character controller, but it also delivered insight on other things and details that would have been hard to find unless having the same problem. I didn’t gave it 5 stars because it ends abruptly. I hope it gets continued soon.
Diliup Gabadamudalige –
The course is quite good and well presented. The lecturer speaks well and clearly and no time is wasted in explaining the relevant code. The Lecturer was missing for a while but responded to a message on his Facebook page. I finished the course but is a little disappointed as this course, up to this point has been extremely well crafted but due to some unknown reason, not been updated nor completed for over one year. What a shame. I would have given this 5 stars but however good it is, an unfinished course can’t be given 5 stars. If the lecturer completes the course, I will surely change my rating. Yet I learnt a lot of things in one course. Thank you.
Marius Tanase –
Very productive, lots of relevant features implemented. It is a shame that the course is not finished and has not been updated in a very long time. Hopefully it will be finished eventually.
Moshe Cristel –
I’m a little bit put off by the idea that the Physics2D engine was not used for character movement. I’m not sure what the drawbacks of doing things this way are and didn’t hear any discussion of this in the videos so far.
Charles Trickey –
This is a great course so far. Most courses take 10 hours of video to do what you cover in 10 minutes. Great for intermediate to advanced users looking for something to take their platformer to the next level!
Patrick Guffey –
This course does not go too slow. I was expecting a lot of This is a variable and a lot of other basic explanations. This course made it clear it was for people who already had coding experience, but explained what wasn’t so obvious clearly so far.
Frederick Robinson –
very good so far I hope it the same for the rest of the course
Josh arnott –
Great, but completely unfinished…
Erick Ponce –
Pros: Instructor goes right to the point. But he speaks slow and I get bored so I reproduce the course with x1.25 speed. Cons: His explanations are really bad, so you have to invest more time to actually understand what you are doing, otherwise you are only copying code.
Ira Miller –
It’s good so far I just feel some things aren’t explained enough. I wish you’d go a little bit more into the logic behind why we code things a certain way. It’s great to show how to code something, but I haven’t heard much about how to actually understand the coding.
Sean Moody –
Great course. Teaches a lot about coding and how to handle player states and abilities. His coding style is different than my own, but I was able to adapt his techniques and write it cleaner(In My Opinion.)
Brian Christensen –
Great material and great instructor. I like that it is more intermediate so it keeps moving. The instructor does explain things as he is going but explains as if I know programming and some things about Unity so he doesn’t drag on and on as a lot of instructors do.