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Product is rated as #32 in category Go
In this course you’ll learn how to make an old school fast paced 3D FPS in the Godot Game Engine.
I’ll cover how to set up an environment and lighting, make player movement, create four guns: a machete, shotgun, machine gun, and rocket launcher, make two enemies, one melee and one range, with pathfinding and basic ai, create particle effects for explosions and smoke trails, create animations for weapons, create ammo, health, and weapon pickups, and set up a basic hud for the player
Instructor Details
Narayana WaltersIndependent Game Developer
Courses : 1
Votes: 0
Courses : 1
Specification: How to Make a Retro Style 3D FPS in the Godot Game Engine
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17 reviews for How to Make a Retro Style 3D FPS in the Godot Game Engine
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Price | $9.99 |
---|---|
Provider | |
Duration | 6 hours |
Year | 2021 |
Level | Intermediate |
Language | English |
Certificate | Yes |
Quizzes | No |
How to Make a Retro Style 3D FPS in the Godot Game Engine
$49.99 $9.99
Joel Funk –
Narayana is an excellent instructor with deep knowledge of game development. His teaching style is no nonsense and to the point. If english isn’t your first language, you may have trouble following along at his rate or speech. I personally prefer the pace of this course. The material is very dense but never boring; Narayana moves quickly but explains everything as He goes along using the Godot engine’s built in reference library. I jumped ahead to watch the player movement lecture and already blown away by the lessons learned. Thanks Narayana for creating an excellent course. Can’t wait to complete it!
Jeffrey Dunn –
very to the point, helpful in describing just enough. I don’t feel overloaded with information.
Jeremy Riley –
It is very good and the content is well written and spoken but it is a little bit to fast! (should have expected it seeing as I have watched most of your videos). The explanation of each thing’s use is very good!
Ishan Sandhu –
Yes. Video 2 and already have a good looking scene!
Dan Hibs –
Whilst good explanations are given on some topics, some things are not covered at all. Pacing is good and content is good
N darin Nadeem –
Clear, simple and effective. Not much else to ask for.
Jacob Hamrick –
So far this course is working well for me
Liam Hendricks –
Nice introduction to a great engine.
Arthur Alves de Melo Silva –
timas dicas, exelente para o aprendizado.
Andrew Gray –
Very fast paced and no nonsense. Zero wasted time. Love it.
Mark Cullen –
This is great info, just moves a little bit too fast for my boomer brain so I have to keep rewatching clips
Eric P –
This is a great series of lessons that will start you down your path with a solid, if somewhat bare, FPS framework. Some near essential ideas like a shotgun spread randomizer and a grenade launcher weapon got left on the cutting room floor, but again, they’re not essential. You will be very happy you took this course.
Ryan Verheijen –
The pace if very high. Other than that, quick and precise
Christopher Marsh –
Really good demostrations, I’m liking how he designs levels and the progress threw that is very well, I had a hard time finding ways to import textures properly, and he demostrates well and explains proper filter methods to insure good textures. That is very important especially if your going to be working on a project for a long time, if your using textures arent properly imported your in sight for sore eyes. Half way threw the course, I admit i havnt typed much of the scripts themselves but i did view the video and understood what he explained. The explainations are very well put and the speed is very good as well, Not slow and its not to fast. I recommend taking a FPS course to understand the basics first before taking this course. That way you can keep up with the speed of the course. Ive done lots of FPS prototypes so this was a breeze , Especially since i could just copy the scripts. I honestly only copied them because i only have one screen, its very frustrating for me at this point since i have been typing all my scripts out using one screen!. AND IM DONE!, I did alot of these alrdy in Unity, So recap was a breeze. Oh man Now im a lot more comfortable with Godot. thank u so much!
Human Man –
Presentation is fantastic. Good job miz
Benjamin Grund –
Very in depth and mentions some godot pitfalls as well
Patrick Kelley –
My mans goes super fast which is cool but also a little stressing because I have to pause so much ahah.