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- 54% Unreal Engine 4: Build Your Own First Person Shooter

Unreal Engine 4: Build Your Own First Person Shooter

$34.99 $15.99Track price

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8.6/10 (Our Score)
Product is rated as #16 in category Unreal Engine

This course will teach you how to make a first–person shooter game in Unreal Engine 4, whether you’re UE4 knowledgable or a complete beginner. We will go step by step through the game–making process to show how we can set up a character from scratch, create weapons and AI, and tie it all up with common gameplay mechanics.

In this course, you will:

Learn how to create your own first–person character and movement mechanics.

Create advanced weapons in multiple ways (hitscan and projectile) of multiple types (automatic fire, burst fire, explosive, etc).

Put together HUD elements to give your game that extra bit of polish (dynamic crosshairs, blood screens, directional damage indicators, interpolating health bars, and more).

Create AI Characters that can sense you through sight, sound, or touch, and will have certain abilities such as being able to search for you if you get out of sight.

Make a round–based spawning system to make your new creations turn into a game.

Many other fun activities such as one–way collision, purchasable weapons and obstacles, ragdoll physics, game over screens, regenerative health, making 2D images out of 3D meshes, holding your weapon to your chest when near a wall, and much more.

Instructor Details

Hi! My name is Aidan. I am a game developer who has been working with both Unreal Engine and Unity 3D for 9 years. I'm incredibly passionate about the art of creating video games and I find myself often wanting to share the knowledge I've come to learn among these years. I studied Computer Science at DePaul University and my team and I are in the works of creating more projects for you. See you soon! Aidan

Specification: Unreal Engine 4: Build Your Own First Person Shooter

Duration 14 hours
Year 2019
Level All
Certificate Yes
Quizzes No

31 reviews for Unreal Engine 4: Build Your Own First Person Shooter

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  1. Avatar

    Tom Major

    The movement axis doesn’t work. I am now seeking additional help in discord. And the trainer isn’t explaining things very well at this stage.

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  2. Avatar

    Kage RF

    good

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  3. Avatar

    Faisal ALqarni

    An excellent and interesting course with a lot of information. I learned a lot from the course and it’s time to sharpen my skills ??

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  4. Avatar

    Siedar

    The quality of your code is amazing. I like the art of your tutorials, in almost every video you make a little mistake so I could find out by my own what the problem is.

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  5. Avatar

    Martin McCaffery

    So far, about half the information presented doesn’t work.

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  6. Avatar

    Ervin Jesse

    The best and most complete UE4 game tutorial that I’ve watched.

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  7. Avatar

    Justice Neyedli

    So far it has been quite enjoyable but I think the first–person character inputs should all be one lecture instead of 3. In my opinion, I watch my lectures then after go and do it myself to see what I am remembering (using the lecture as a reference for blueprints). I know some people may be doing this a lot slower but I think it makes more sense that it is part of one lecture. I know this is only the beginning so there still lots to look forward too.

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  8. Avatar

    Sean Freyholtz

    Instructor moves very quickly. This course seems good if you have some knowledge of BluePrints (BP). However, the instructor does not take time to explain what each of the BP nodes he’s using actually do. You can follow along easily and reproduce what he makes in the video, but you’re not actually learning any BP fundamentals. I would have expected more explanation from a beginner level class. There is a lot of Do A and you’ll get B output., but not enough explanation as to the reason you’re doing A or how it gets to B.

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  9. Avatar

    Einstein

    I like it, the instructor has much experience….. i like it….

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  10. Avatar

    Grayson Dyer

    It is very good because the way he explains and he is easy to understand

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  11. Avatar

    Stephen Greenberg

    I’m almost able to keep up in real time. But I do have to pause sometimes. I’ve done enough beginner level tutorials to know where most things are that are being discussed and how and why they work.

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  12. Avatar

    Magnus Lundin

    First off i must say i enjoyed almost all of this course as it delves into all those types of mechanics you can see in modern games and i have gotten many ideas how to approach this in C++. The course is from my p.o.v not a real course, it’s more of a fast tutorial with little or no explanations to why the teacher has made the choices he makes nor what the functions are supposed to do. One major problem with this tutorial / course not having explained what each section is supposed to do, you need to watch each section though to understand and learn how the teacher solves problems and what tools he’s using to get there, then if you did not understand the approach and made any assumptive mistake along the way, go back to the beginning of the section and follow the line through to see that you understand all nodes, then fix the errors you have made on the way.. There have been a handful of weird things happened to me during the course but rewinding a few times it got easier to understand, but if you are new to Unreal you might not be able to catch the red line throught and getting stuck somewhere with little or no help in the Q/A section… Which is the second problem.. The teacher is not frequent in the forums so you need to rely on other students for help on problems you may encounter. For these things i would have given the course a 2 star rating.. but.. On the flipside and if you are familiar in the engine and know your fair bit of thinking so you can solve problems when they occur i’d say It’s well worth the time to take this course, especially if you love Zombie shooters, cool effects and – very loud – guns, there’s plentyfull to be used in other projects from what you learn here. Cheers A small note: One thing that got to my nerves pretty quickly was the small sucking noise the teacher does every 5 – 10 seconds through the entirety of the course.. Not so many annoying ah’s and umm’s in this course but enough to be an annoying thing that took focus away from coding especially when your code didn’t do what it was supposed to..

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  13. Avatar

    Ethan Cullinan

    epic

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  14. Avatar

    Cosmin Ciocan

    Many things to learn but lack explanations on other many (why we do this, why we do it here, etc). Besides this, I hate that ah and zzzz after every 3 words … especially because I use a headset makes me lose my focus on what we are doing. Some basic elements missing (like replacing the weapons once you have equipped to weapons, not fixing the speed of zombies on the new map like they are running on investigation state, or buying ammo for your guns (I know is easy to do it but should be there)). Thanks and probably I will buy other tutorials.

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  15. Avatar

    Rodrigo Olivera Mares

    The course is not bad but themes are explained very little and never received answer to my questions from the instructor

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  16. Avatar

    Matthew Steinbauer

    Pretty good course, moves fast but some people might like that. Definitely wouldn’t recommend as someone’s first project in unreal. Wish he explained his process and what things meant a little more. Would’ve rated it higher if he didn’t leave you high and dry on level design, importing ammo buys, exporting the game, cleaning up the final product, and a handful of other bugs that you’ll have to figure out yourself by the end.

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  17. Avatar

    Rodrigo Olivera Mares

    The course is not bad but themes are explained very little and never received answer to my questions from the instructor

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  18. Avatar

    Matthew Steinbauer

    Pretty good course, moves fast but some people might like that. Definitely wouldn’t recommend as someone’s first project in unreal. Wish he explained his process and what things meant a little more. Would’ve rated it higher if he didn’t leave you high and dry on level design, importing ammo buys, exporting the game, cleaning up the final product, and a handful of other bugs that you’ll have to figure out yourself by the end.

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  19. Avatar

    Mohammad Sanioura

    Instructor goes along at a reasonable pace; not too fast, and not too slow. So far so good. Just wish he had a way to remove the background noise coming from the computer fans.

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  20. Avatar

    Mohammad Sanioura

    Instructor goes along at a reasonable pace; not too fast, and not too slow. So far so good. Just wish he had a way to remove the background noise coming from the computer fans.

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  21. Avatar

    Lio Lucat

    Ich bin sehr zufrieden mit dem kurs da ich viel gelernt habe auch ber eine inteligente strukturen in blueprints. Sehr Gelungen.

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  22. Avatar

    Lio Lucat

    Ich bin sehr zufrieden mit dem kurs da ich viel gelernt habe auch ber eine inteligente strukturen in blueprints. Sehr Gelungen.

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  23. Avatar

    Shawn Schmieg

    He is trying to act too professional. It is a course, but it is ok to act more off the cuff.

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  24. Avatar

    Robert Reese

    great course I would have given 5 but he does not answer questions every well. ( at lest for me At this time) hope he gets better at it. the course is great worth taking learned a lot it will help much in the future. like to see what his next course is going to be.

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  25. Avatar

    Steve Potjeau

    Exactly what I needed!

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  26. Avatar

    H B

    A rather good course, if you know how to think effectively. Even a beginner will get a lot of it, but well I don’t recommend to beginners because it will need you some research to debug things on your own, etc.. But a good course!

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  27. Avatar

    Kosh Victor Paul

    I learned a lot from this cours! Teacher doesn’t explain a lot of little thing, but I understand how they work, just by watching how he use them, I’d say it’s very cool

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  28. Avatar

    Niviex

    so far so good

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  29. Avatar

    Benjamin marshall

    everything so far is point,great explanation of whats going on not too slow at all,excellent Work 🙂

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  30. Avatar

    Joshua Torres

    This course is packed with awesome information, best practices, and all around good info to make your game interactive. Although the instructor goes at a very fast pace, if you’re new to unreal (like me) you might need to pause every now and then or you’ll mess up something in a blueprint but don’t let that deter you. I’d still recommend it to those new or familiar with Unreal.

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  31. Avatar

    Thomas Sullivan

    Gets a bit quick to follow and might skip a little explaination for those less knowledgable on the technical languages but seems to be a tutorial built for someone who has a general idea of how games work under the skin.

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    Unreal Engine 4: Build Your Own First Person Shooter
    Unreal Engine 4: Build Your Own First Person Shooter

    $34.99 $15.99

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