This course will teach you how to make a first–person shooter game in Unreal Engine 4, whether you’re UE4 knowledgable or a complete beginner. We will go step by step through the game–making process to show how we can set up a character from scratch, create weapons and AI, and tie it all up with common gameplay mechanics.
In this course, you will:
Learn how to create your own first–person character and movement mechanics.
Create advanced weapons in multiple ways (hitscan and projectile) of multiple types (automatic fire, burst fire, explosive, etc).
Put together HUD elements to give your game that extra bit of polish (dynamic crosshairs, blood screens, directional damage indicators, interpolating health bars, and more).
Create AI Characters that can sense you through sight, sound, or touch, and will have certain abilities such as being able to search for you if you get out of sight.
Make a round–based spawning system to make your new creations turn into a game.
Many other fun activities such as one–way collision, purchasable weapons and obstacles, ragdoll physics, game over screens, regenerative health, making 2D images out of 3D meshes, holding your weapon to your chest when near a wall, and much more.
Courses : 1
Specification: Unreal Engine 4: Build Your Own First Person Shooter
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