Building Interactive 3D Characters and Social VR
FREE
Meeting another person is one of the most amazing experiences you can have in Virtual Reality. It is quite unlike communicating through any other medium except a real life face–to–face conversation. Because the other person is life size and shares a virtual space with you, body language works in a way that cannot be done on a flat screen. This course will enable you to create realistic social interactions in VR. You will learn about both the psychology of social interaction and the practical skills to implement it in Unity3D. We will take you through the basics of 3D character animation and how to create body language. You will learn about how to make characters that can respond to players’ speech and body language. You will also learn about avatars: the virtual representation of other players, and agents: computer controlled NPC characters and how to implement both of them. As many people have said before us, social is the future of VR. This course will help you become part of the future of Virtual Reality social experiences.
Instructor Details
Courses : 5
Specification: Building Interactive 3D Characters and Social VR
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7 reviews for Building Interactive 3D Characters and Social VR
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Price | Free |
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Provider | |
Duration | 18 hours |
Year | 2018 |
Level | Intermediate |
Language | English |
Certificate | Yes |
Quizzes | Yes |
FREE
Steven Z –
Definitely the most valuable course of the series so far! I learned a lot about making virtual characters look and behave realistically. The Unity scripts provided and explained as part of the course were very helpful. Thank you, and I am looking forward to the next course! Steve
Kym G –
This was a fun course. Needed much more time than expected.
Tatiana K –
As in other courses, great theoretical support, but not amazing practical one. The assignments are not difficult and thank you for the scripts, but often things do not work as in videos and it is absolutely not clear why. The forums look almost dead, quite some questions are unanswered. Requirements for assignments are not completely clear, so peer students often just don’t bother with building their projects as apps for hardware and offer to just play in unity window. Many frustrating things in organization details of this specialization courses (
Santiago M –
Great course, congratulations to the organizers. Some assets suggested are not compatible with the latest version of Unity, but you can work around getting some similar from the Unity Asset Store.
Jonas C –
The difficulty ramped up way too hard from the last course to this one. I understand why participants should apply the learnings and make their own version but in this course I ended up having to watch the tutorials multiple times and just blindly follow along trying not to miss a single step that would make everything unusable. That process was not enjoyable, the theoretical videos were good though, as usual in this specialization.
Darrell M –
Lots to be learned about animation and all the parts that go with it. Great teachers and a bit of a learning curve.
Diego D L –
Great course, but as the rest, some content needs updates (assets deprecated)