Today, computer graphics is a central part of our lives, in movies, games, computer–aided design, virtual simulators, visualization and even imaging products and cameras. This course teaches the basics of computer graphics that apply to all of these domains. Students will learn to create computer–generated images of 3D scenes, including flybys of objects, make a real–time scene viewer, and create very realistic images with raytracing. We will start with a simple example of viewing a teapot from anywhere in space, understanding the basic mathematics of virtual camera placement. Next, you will learn how to use real–time graphics programming languages like OpenGL and GLSL to create your own scene viewer, enabling you to fly around and manipulate 3D scenes. Finally, we will teach you to create highly realistic images with reflections and shadows using raytracing.CSE167x teaches the foundations of computer graphics. This course runs for 6 weeks and consists of four segments. Each segment includes an individual programming assignment: Overview and Basic Math (Homework 0: 10% of grade) Transformations (Homework 1: 20% of grade) OpenGL and Lighting (Homework 2: 35% of grade) Raytracing (Homework 3: 35% of grade) This term, students who earn a total score of 50% or greater will have passed …
Instructor Details
Courses : 1
Specification: Computer Graphics
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1 review for Computer Graphics
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Anonymous –
Professor leaves out many essential elements from his lectures (example, points and vectors are not labelled properly on the slides). Further, he does not begin by introducing what it is he is talking about (for example, he launches into a derivation for the gluLookat formula without actually explaining what it is and why we need it).
This causes students to struggle with the material.
Missed opportunity as this could have been a great course.