With Socket IO it is very easy to create a game where multiple remote players can share data. In this course we start by installing NODE.js, a prerequisite of Socket IO. NODE.js is an open source server environment. We make sure NODE.js is working correctly and that you understand how to run it by running through a few very simple examples.
In section 3 we move on to building a simple chat app using Socket IO and I show you how to use the rooms capability of Socket IO to limit inter–Socket communication to groups of sockets that share a room.
Section 4 introduces the WebGL library, THREE.js, and shows how to display assets using this library.
.Section 5 looks at accessing online 3D resources both models and animations and shows how you can use Blender to edit these assets.
Section 6 covers in more detail using THREE.js for games.
Section 7 brings 3D and Socket IO together to create a framework for a game where we see remote players moving.
Section 8 shows how we can chat to remote players by sending a private chat message, socket to socket.
Section 9 shows how to take your game to a live server.
Courses : 6
Specification: Create a 3D multi-player game using THREE.js and Socket.IO
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