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- 63% Create a 3D RPG Game With THREE.js

Create a 3D RPG Game With THREE.js

$34.99 $12.99Track price

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8.1/10 (Our Score)
Product is rated as #200 in category JavaScript

Creating 3D games is fun. In this course you will learn quickly to create a stunning game. The author has won many awards for his 3D browser based games and he will take you through all the skills you need to create games of your own using the amazing THREE.js library.

THREE.js makes creating WebGL games much easier. You will not need to worry about how to write complex shaders. Instead the shaders will load from the assets you create in Blender.

You ll learn

To setup your development environment .

How to export 3D assets from Blender, including animation.

Where to source great 3D assets that you can use in your own games.

The basics of setting up a THREE.js camera, scene and renderer.

Adding a pre–loader.

Using the FBXLoader class.

To master the art of blending animations.

Use a custom onscreen JoyStick class you can easily add to your own games so that desktop and mobile users get the same experience.

How to smoothly switch camera angles.

How to use simplified geometry to lock your character to the environment.

How to add cut–scenes.

How to add Sound to your games that responds to the current camera location.

It is exciting and fun and in around 2 hours you will have acquired the skills to create your own games.

Instructor Details

I started work in 1980 as a cartoon animator. Buying a Sinclair ZX81 back in 1982 was the start of a migration to a full time programmer. The ZX81 quickly was swapped for the Sinclair Spectrum, a Z80 processor and a massive 48K of ram made this a much better computer to develop games and I developed a few games using Sinclair Basic and then Assembler. The Spectrum was swapped for a Commodore Amiga and I developed more games in the shareware market, moving to using C. At this stage it was essentially a hobby. Paid work was still animated commercials. I final bought a PC in the early nineties and created a sprite library ActiveX control and authored my first book, aimed at getting designers into programming. In the mid nineties along came Flash and the company I was now running, Catalyst Pictures, became known for creating games. Since then the majority of my working life has been creating games, first in Flash and Director, as Director published the first widely available 3D library that would run in a browser using a plugin. In recent years game development has involved using HTML5 and Canvas. Using both custom code and various libraries. A particular preference is to use the latest version of Adobe Flash, now called Animate that exports to the Javascript library Createjs. I've worked for the BBC. Johnson and Johnson. Deloitte, Mars Corporation and many other blue chip clients. The company I've run for over 30 years has won a number of awards and been nominated for a BAFTA twice, the UK equivalent to the Oscar. Over the last 20 years I have been struck by just how difficult it has been to get good developers and have decided to do something about this rather than just complain. I run a CodeClub for kids 9-13 years old and intend to develop a number of courses for Udemy hoping to inspire and educate new developers.

Specification: Create a 3D RPG Game With THREE.js

Duration

2 hours

Year

2019

Level

Intermediate

Certificate

Yes

Quizzes

Yes

11 reviews for Create a 3D RPG Game With THREE.js

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  1. Avatar

    Bryan Juanacio

    No se enrolla en cosas b sicas.

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  2. Avatar

    Victor Gridnevsky

    This course was helpful. I tried to play with Three.JS before it, but with this course I saw how to organize my code better, found out about Mixamo and FBX format, as well as some other things. It might have contained more questions for people who are only starting with Three.js, but I really like the idea of existing exercises: code is actually checked and I was able to see mistakes I made. Thanks.

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  3. Avatar

    Ai Ito

    good

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  4. Avatar

    Christopher Brannan

    So far, so good.

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  5. Avatar

    Hasan Ozyavru

    Very clean explanation. Just at the beginning. I will see if I manage to use it for my simple 3d games after fully watching

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  6. Avatar

    Sergio Monge Bautista

    S , aunque no me funciona para Internet Explorer por temas como el Class. De momento continuo con Chrome aunque en el futuro necesito que me funcione con todos los navegadores

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  7. Avatar

    Dimitris Imeros

    I am expecting the following course

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  8. Avatar

    Karim Jamaleldine

    It’s awesome! I love the code structure.

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  9. Avatar

    ec–ccs

    Perfect. In fairness, this is for people who ALREADY have knowledge > no coding along, just code EXPLANATION. However, for us that save A LOOOOOOOOOOOOT of time.

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  10. Avatar

    Vasil Pavlov

    The content is easy to follow. But it is kind of short and shallow. Also adding the css in the js and building the dom elements with js code, is not good practice, but on the other hand is simpler to follow. Using arrow functions can simplify the js code a bit, and is a good practice, that should be shown.

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  11. Avatar

    Christopher Montalbo

    You really need to re record the voice overs for these lectures because I have my volume CRANKED and I can barely hear a word you’re saying. Other than that it’s a helpful course.

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