In this course you’ll learn the basics of programming a complete 2D Platformer / Metroidvania game similar to Hollow Knight, Celeste, Metroid Dread, with lots of different mechanic like double jumping, using a sword to kill enemy and break various elements, breaking platform, final boss and way much more.
I will cover in this course everything you need to know about creating a 2D platformer / Metroidvania in the Godot Engine. This course covers all important (and often neglected) aspects of creating a platformer game in Godot including:
Game mechanics like player movement, collectibles, and basic combat with a Boss Fight
Creating a health system inspired by Zelda with a system of heart
Hazards like spikes and enemies
Adding mechanic like a sword to slash the enemy or break crates and looting coins
Scene structure and project organization
Sound effects & music
This list is not exhaustive – please see the course outline for a glimpse into what you’re about to learn soon.
I have made that course for beginner looking to understand the key concept of programming as well as for programmer coming from different engine (like Unity or GameMaker) that want to create a lots of different key mechanic of a game that are rarely covered in Godot.
Specification: Create a complete 2D Platformer game with Godot engine