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- 78% Create a Third-Person Player Character Controller

Create a Third-Person Player Character Controller

$11.99Track price

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Any self–respecting game developer knows that getting their third–person player character right is one of the fundamental keys to a great gaming experience. Not only this but the controller, once developed, can be transferred from one game to another, making the code reusable and scalable. In this course, you will learn how to put together your own third–person character from scratch using freely available 3D models and animations, which you will learn how to control with C# in Unity.  The idea behind this course is to take students through a series of workshops with the necessary tools to help them make a character, animate a character and program a character without the need of being able to model or animate and gain an understanding of the third–person character controller pipeline.

This course uses Unity 2020.1 or 2020.2, Input System 1.0, and Cinemachine 2.6.3

Learn how to program and work with:

3D Characters and Rigs

Humanoid Avatars

The Mecanim System

Avatar Masks

Animation Blend Trees

Unity’s new Input System Package

Unity’s Cinemachine Package for ‘Character Following’ Cameras

Adobe’s Mixamo Service for Rigging and Animating 3D Characters

Third–Person Character Controllers

Mixing Root Motion with Physics Controls

What people are saying about Penny’s courses:

Specification: Create a Third-Person Player Character Controller

Duration

6.5 hours

Year

2021

Level

Intermediate

Certificate

Yes

Quizzes

No

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Create a Third-Person Player Character Controller
Create a Third-Person Player Character Controller

$11.99

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