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- 82% Game Audio 101: How to Create Sounds for Games

Game Audio 101: How to Create Sounds for Games

$11.99Track price

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9.2/10 (Our Score)
Product is rated as #1 in category Git

Dive into making sounds for games by examining both the artistic and technological aspects of audio conceptualization and creation. We will cover the basics of sound in the physical and digital realm, uses of sound in games, sound effects editing, scoping/spotting, and sound effects delivery.

At a high level, we’ll cover

The essential ways to use sound in games

Audio physics and vocabulary

How to define space with sound

Microphone types and characteristics

Recording/capturing assets

Thought process and aesthetics for Sound Design

Editing functions and navigation of Pro Tools

Creating audio asset types specific to games

By looking at these topics, we’ll understand sound’s creative possibilities and the ways to make games feel immersive and real. We’ll also have a healthy dose of best practices for recording your own sounds as well as when using a Digital Audio Workstation to process and manipulate audio.

This course is designed for beginner sound designers, composers and game developers.

Check out Game Audio 201 & 301 to go from beginner to advanced Game Sound Designer, and learn audio implementation skills using Wwise. With this knowledge and set of tools, you’ll have a holistic skillset in game audio that will inform your work and make you that much more marketable!

Instructor Details

Originally a violinist, Elliot began his journey in music and audio using the Suzuki method at the age of four. He began playing piano at eight, guitar at 12 and at 20, Daft Punk convinced him to give the computer a shot, too. (Thankfully!) Elliot has degrees in Music Composition and Sound Design, and his work has been featured in campaigns for United Airlines, Instagram, Spiderman: Far From Home, GMC, The Godrej Group, Chevrolet Motors, the Goodman Theatre and the Joffrey Ballet as well as many independent films and games. Elliot always focuses on creating distinct personality and aesthetic in all audio while maintaining that memorable hummable factor in his music. He brings this sensibility to his work in games, film, trailer and commercial projects. He has served as Soundpost Co-Chair for the Chicago Symphony Orchestra Overture Council and teaches as Adjunct Faculty in the Film and Game programs at DePaul University.

Specification: Game Audio 101: How to Create Sounds for Games

Duration

5 hours

Year

2021

Level

Beginner

Certificate

Yes

Quizzes

Yes

8 reviews for Game Audio 101: How to Create Sounds for Games

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  1. Stefan Linder

    This was a great class, would highly recommend!

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  2. Stacy Morton

    I am only about halfway through the course work, but needed to share how well done, professional & informative this class is already. Elliot is easy to understand and makes complex topics simple. Definitely referring back to this content all the time!

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  3. Elliott Lonsdale

    This course has been absolutely incredible! Elliot not only knows his stuff, but he knows how to impart his knowledge and expertise to his students through his class. I learned so much and I highly recommend Elliot and this course!

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  4. Kay Reichenbach

    Fantastic course! It was not only entertaining, but also highly educational. The material is well thought out, the sections are easy to follow, and the real life application is easy to grasp. Thank you!

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  5. Janet Nelson

    Yes, the demonstration using the actual Pro Tools software gave me the basics I needed to start experimenting and learning on my own. The course introduction comparing the real sound source against the production application and finished product helped me realize how important audio is to telling and connecting people to a story.

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  6. Robert mcluckie

    Very thorough and well spoken! This course was exactly what I was looking for, very technical, but he made it simple to understand.

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  7. maz maz

    breaks down the components of sound structure and clarity very well. Explains EQ and compression in great detail. Perfect class for understanding how sound works.

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  8. Erald Lesi

    I’ve just finished watching the course (I still have to do some assignments though). It is a good course to be honest for starters and intermediate level. It could be a little bit boring on some parts from people who come from music production or sound engineering background because he shows also how to use a DAW and basic aspects of EQ & Compression. But that doesn’t mean that from a beginner level course there is nothing to learn. Elliot also could fix the volume of his voice because in some videos his voice is louder and in other videos are quieter. Also I’m not sure 100% of this but it seems he doesn’t respond to questions and he doesn’t give feedback on the assignments. I might be wrong for this. Maybe he answered or gave feedback on a personal message. All in all, it’s a good course. I’ve purchased also the other 2 courses he has. But it’s worth buying this for a discounted price of 10 20$.

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    Game Audio 101: How to Create Sounds for Games
    Game Audio 101: How to Create Sounds for Games

    $11.99

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