1. Friends, please take the time to review the curriculum carefully before buying so you can see exactly whether this is the right course for you. Please do not join until you have completed this step.
2. Please watch the free preview videos so you can see whether the presentation style works for you. Please remember I am just one person, and I make my videos often after I have been working for many hours already. Please do not join until you have completed this step.
3. If something needs fixing, please let me know. Again, I’m just one person and not a big team of people. I will try to fix it as quickly as possible. Thank you.
Course Overview:
1. This course is for those who already know how to make a simple 2D project in unity. I’m assuming you can figure out how to do this. Please remember, however, that using Unity is NOT the main objective of this course.
2. This course focuses only on two dimensional math and physics concepts related to game programming.
3. In some of the videos you see how to use unity.
4. In some of the videos I use physical demonstrations to illustrate mathematical concepts related to game development.
Instructor Details
Courses : 11
Specification: Game Math and Physics Basics in 2D
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3 reviews for Game Math and Physics Basics in 2D
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Price | $14.99 |
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Provider | |
Duration | 8 hours |
Year | 2018 |
Level | Beginner |
Language | English |
Certificate | Yes |
Quizzes | No |
$54.99 $14.99
Ken Backlund –
Based on the first three lessons, it’s quite repetetive information. Speaker have a clear and concise voice, so there’s a plus for that.
Grant Christie –
Breaks the concepts down to easy to understand concepts which will help programmers visualise the Math s they want to achieve to perform movements etc.
Joseph Sauceda –
This course is exactly what it says in the title. It’s a basic course in math that is relevant to games. That being said, this course does not teach the subject as it relates to space transformations in a game engine. While the instructor uses the Unity game engine to give demonstrations about vectors in a 2D graph, the student will not learn about Unity’s built in math functions, or how to implement physics related game mechanics(I wish he would). If you’ve already taken college courses in linear algebra and physics, regardless of how you did in those courses, this course is not for you. I would recommend this course as a supplement to someone just getting started in linear algebra or physics.