Learn to build your own game physics engine. By the end of this mini–course course you will have gained confidence in translating theories of physics into working game code.
I will be teaching using Unity 3D free as the example game engine. I expect you to have some experience with both Unity 3D, and C# before starting this course. If you don’t then check out my Complete Unity Developer course.
Why would you take this course?
Note: We are no longer actively supporting this course, however if we do revisit this subject in the future then students on this course will get the updated content.
Access to this course does come with an optional, free community site where you can share games and 3D models, as well as connect with other students.
See you in there!
Instructor Details
Courses : 11
Specification: Game Physics – Introducing Gravitation & Rotation in Unity
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16 reviews for Game Physics – Introducing Gravitation & Rotation in Unity
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Price | $13.99 |
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Provider | |
Duration | 5.5 hours |
Year | 2019 |
Level | Intermediate |
Language | English |
Certificate | Yes |
Quizzes | Yes |
$19.99 $13.99
Vladyslav Horodnianskyi –
I found a good fundamental course on how game physic works. Moreover it shares a good idea of how you one can find and use some extra stuff on the topic. I would love the course to be continued and summed up with a complete version on a rigidbody and maybe some extra hints of how one could migrate from 3d to 2d (though that can surely be learned from some khan academy maths cources)
Ove Odegard –
Courses from GameDev.tv are always thorough and valuable.
Brandon Russell –
Great course. Would have loved it even more if there was more guidance on building up the custom physics engine before switching to the Unity Rigidbody. For example, collision doesn’t seem possible with the custom physics engine.
Tang Yun –
nice start.
Adam Bruce –
Always a good time following Ben )
Erich Dingeldein –
As always, Ben breaks the problem down into easily digestible pieces and doesn’t bore you with the minutia. He brings you straight to the point but shows you some really powerful ideas that, by the end of the course, you can run with yourself and create to your heart’s content. I will always recommend courses from him.
Dimitrios Tefas –
It’s a very nice course. I Liked the fact that it is easy to understand even if you don’t know physic. Also, it shows you ways to improve unity’s physics engine and which areas to change in order improve your game.
Matthew Evans –
It’s a great way to learn more about physics and learn more about unity’s physics engine by creating your own.
Marc–antoine Boudreault –
As I progress in this course, it becomes more and more apparent that it is very out of date. Assets have to be modified, class files (like the audioclips) are no where to be found and some of the sections seam to be in the wrong order. Ben is a wonderful teacher but alas the age of this course is felt. A lot of the information is still relevant though so if you have unity experience and basic coding knowledge you should be fine.
David Foster –
Good course, but a bit outdated now, and I was somewhat disappointed that the material concerning the implementation of unstable rotation was not covered. In fact, given it was presented early on in that section, it excited me and motivated me to finish the whole section despite it not being particularly useful to my current projects. It was a shame it wasn’t covered in the end, as some time was wasted on my part.
Daniel Bischoff –
a very good and detailed course. Lesson 16 is the best physics joke I’ve heard. sandra bullock would surely like the joke. 🙂 This can happen if you equip a soccer ball with a rocket engine. 😉 unfortunately the course is only available in english. I hope that the course will soon get subtitles in other languages. I would be very happy about German. I can only recommend this course to anyone who wants to understand how a physics engine works. The course not only helps to develop your own engine, it also helps to improve and adapt existing physics engines.
David C Gillie –
Good course overall. It is as advertised. As other reviews have said, it’s a little dated, but the fundamentals are there. One thing… Ben provides a SpinRite script that simulates rotational instability on the intermediate axis. He never explains how that script works, he simply explains what the intermediate axis is. I would have given 5 stars if he explained how that script works.
Wes Hodges –
Good Intro!
Theo Calianos –
good course but need to be updated and I think the creator is inactive in this course.
Fiona French –
its been fun so far
Anand Satheesan –
I just loved this course altogether. This course made me realize how dumb I was in school, and how much there is to learn more about this strange world. The most important thing, this course taught me is the importance of research, and how cool it was to actually learn about these things that i hated back in school. I had fun playing around with game physics overall. I would have loved to watch more content inside this course as well.