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Games, Sensors and Media

Games, Sensors and Media

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8.8/10 (Our Score)
Product is rated as #29 in category IOS Swift

You will learn to make fluid digital interactive experiences that are suitable for gaming and use the advanced sensor hardware built into the iPhone and iPad. This includes drawing 2D graphics, playing sounds and music, integrating with Game Center, the iOS physics engine and detecting device orientation and location. Upon completing this course, you will be able to: 1. Use the reverse geocode service to convert latitude and longitude to location names 2. Implement GeoFences to make an app efficiently monitor an iOS device’s location 3. Leverage the power of accelerometers, magnetometers and gyroscopes to orient a device in physical space 4. Create an app that responds to ambient light levels by using screen brightness as a proxy 5. Play sound effects and other media as audio 6. Make a game like Pong 7. Make a game like Breakout 8. Manipulate graphics in a game environment 9. Use the physics engine to create realistic game worlds 10. React to multi–touch events for complex interaction design 11. Detect and respond to collisions and contacts efficiently 12. Chain complex sequences of actions, animations and sounds with precision 13. Animate multi–frame sprites 14. Create particle systems to simulate fire, smoke and magic (and more!) 15. …

Instructor Details

Donald J. Patterson is an Associate Professor in the Donald Bren School of Information and Computer Sciences at the University of California, Irvine. Professor Patterson’s research lies at the interface of ubiquitous computing, artificial intelligence and human-computer interaction. In this space he researches applications, algorithms and systems that use intelligent context to support situated sustainable computing. He has received multiple impact awards for his research as well as for his support of undergraduate teaching and research. He has led several research projects including work on activity and event recognition from Wi-Fi networks, GPS and RFID sensor streams and social status streams. Other research includes work on the NSF funded Nomatic*IM project and Nomatic*Aid, a context aware instant messenger system, and a context aware photo-capture system respectively. Both of these systems work to bring the user control over the digital presentation of their context while solving a generalized form of the position to place problem. Patterson’s current research agenda focusses on developing robust sensor interpretation systems that can survive infrastructure intermittency in an effort to manage sustainable challenges in the future, aka Collapse Informatics. His published work has received best paper awards from the Computer-Human Interaction (CHI) conference and the IEEE International Symposium on Wearable Computing. Professor Patterson graduated in 2005 from the University of Washington with a Ph.D. in computer science where he was funded from competitive scholarships including the University of Washington Educator’s Fellowship, and the National Defense Science and Engineering Graduate Fellowship. Prior to graduate school, Professor Patterson served in the U.S. Navy as a Surface Warfare Officer stationed in Italy and Japan. He is also a co-founder of 4+ start-up companies based on his research.

Specification: Games, Sensors and Media

Duration

23 hours

Year

2016

Certificate

Yes

Quizzes

Yes

9 reviews for Games, Sensors and Media

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  1. Oleksii H

    Material is really interesting and helpful, but a lot of bugs in video productions.

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  2. Pamela P

    Very awesome class with thoroughly understandable step–by–step approach.

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  3. Md I H

    Exceptional

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  4. Henrique T d A S

    Great course! A good overview to work with games, sensors and media.

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  5. Steven M

    Even if you don’t plan to develop games for iOS, this course is a must. This course teaches you the basics of using sensors to detect motion and orientation, providing audio feedback, geofencing and SpriteKit. Don Patterson is an excellent instructor and clearly presents the topics in a logical manner.

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  6. Deleted A

    Good intro to games, sensors and media. More practical examples would be helpful

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  7. Kipp M

    By far the most fun of the specialization so far. Lots of things learned about coding game structures.

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  8. Ananta A S

    Very important course.

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  9. Daniel S

    No stars! Outdated and ill managed. I waited over 2 months to get my final assignment marked and finally got someone at Coursera to grade me. Extremely Poor

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