In this game design course, I will show you how to make a Old School Retro FPS Game (similar to the classic Doom and Wolfenstein games) from Start to finish using Unreal Engine 4. You will also get the complete project files for this game to look around and go through this project.
We will be coding this project using Unreal Engine 4 blueprints a power visual scripting system which will allow us to create the game without writing a line of code.
This course contains 7 Chapters which will cover a range of topics:
How to make multiple different weapons such as RPGS, miniguns and pistols
How to create enemies with blood particle effects
You will learn how to make multiple different HUD elements such as : game over screens, player HUDS, main menu and pause screens
How to create objects we can place in the world such as doors which require key cards and exploding barrels and more
At the end of this course, you will also get the project files this can help if you wanted to look at something specifically in the project during the events of this course.
I have gone through the whole project and organised and commented on all the blueprint code to explain what everything does.
Specification: How To Make A Retro FPS In Unreal Engine 4
1 review for How To Make A Retro FPS In Unreal Engine 4