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- 35% iOS 7 Option Screens for UIView or Sprite Kit Based Apps

iOS 7 Option Screens for UIView or Sprite Kit Based Apps

$12.99Track price

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8.3/10 (Our Score)
Product is rated as #136 in category IOS Swift

In this tutorial, we will focus entirely on creating an Options or Preferences screen, using a Single View Application (or UIView based project) or Sprite Kit based project. We’ll create UISwitches, UIButtons, UISliders, UISegmentedControls (and groups of buttons that act like segmented controls), and finally, a UIPickerView. Picker views can be made up of single or multiple columns of “spin–able” data (for example, Apple’s Clock app has a Timer function made up of a double column UIPickerView).

In our hypothetical project we will create a 3–column picker view which populates itself using data from a Property List file. This data is split into a column for the level name (“Ocean, Bad Lands, etc”), a column for the mode of game play (“Kill X” number of enemies, “Collect X” number of coins, or “Beat the Clock”) and third column for a number parameter to tweak the difficulty of each game mode (for example, you could add more time to the “Beat the Clock” mode or add more enemies to kill). We will make the wheels interconnected as well. So if you spin the first wheel to set the level, it will change the other two wheels to default to the settings defined in the Property List for the level. If you spin the middle wheel to change the game mode, it will automatically change the third wheel to use a different range of numbers (one mode of play might be best with a small range like 1–15, but another might work better in increments of ten, like 60–300).

Instructor Details

Justin Dike is the founder of CartoonSmart one of the internet's first video training websites. He is a long-time illustrator and animator, focusing mostly on Adobe Flash, and experienced programmer with Swift, Sprite Kit, Actionscript 3, Objective C and Cocos2d. For CartoonSmart he has recorded hundreds of hours of video tutorials and recently published his first full length book titled iOS Programming with Xcode and Cocos2d available in the iBookstore. Justin has also developed many iOS games, including a side scrolling game engine.

Specification: iOS 7 Option Screens for UIView or Sprite Kit Based Apps

Duration

4.5 hours

Year

2014

Level

Beginner

Certificate

Yes

Quizzes

No

5 reviews for iOS 7 Option Screens for UIView or Sprite Kit Based Apps

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  1. Mario Fernandes

    if you want to start learning how to work with screens, this course is the way…

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  2. Juan Gabriel Gomila Salas

    You can understand all the basics about ui elements along with the configurations of an appData class )

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  3. Scott Bedard

    Love the one more thing of notification center.

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  4. Nick Seawater

    Instructor’s Delivery Interesting, Concise, Comprehensive and Engaging.

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  5. Steve Young

    Really informative course. Would be nice to see an updated version in swift.

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    iOS 7 Option Screens for UIView or Sprite Kit Based Apps
    iOS 7 Option Screens for UIView or Sprite Kit Based Apps

    $12.99

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