UPDATE DECEMBER 7th 2021 – Source is now 3.4 compatible!
THIS COURSE GETS YOU FROM BEGINNER TO ADVANCED AS FAST AS POSSIBLE
This was designed to be a fast based course. Instead of bumping up the hours of the course, this course is designed to get you into advanced topics quickly. We start out with very beginning topics so even a new programmer can use this course, but we waste no time getting into advanced Godot topics. I’m aware that many students search for courses with lots of hours in the hopes of equating it to more material. You will often find those courses will spend exhaustive time on basics and editor tools that are available in the community or on YouTube.
THIS COURSE FOCUSES ON GAME ARCHITECTURE AND DESIGN
While we begin with simple programming concepts the course continually refactors and improves the game architecture as new functionality is added. Learn how to create a sophisticated game architecture that involves products, cities, prices that can change by city, buying/selling, and of course a prototype of a pirate battle. Learn to use signals decouple objects and refine your game design.
LEARN PROTOTYPING AND REFACTORING SKILLS
This course follows the process you would use in real world iterative game design. We build simple prototypes that we can get up and running quickly. Then as we better define our gameplay we refactor and implement improved game architecture so we can add more features. The result is a course that will help you with any game you wish to build out. Finding the right balance between rapid progress and prototyping and creating a solid game architecture you can build on is a key to successful game design.
Courses : 9
Specification: Learn Godot Making a Fun Pirate Trading Game
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