This course provides a full guide on trading card game menus. In the video Lectures we cover only the process of making menus, collection browsing, deck building, pack opening, etc But the battle mechanics part is also included into the Unity project that is provided with the course. So, you‘ll have an opportunity to play the game with the cards that you create yourself or even use this application as a foundation for your own trading card game.
The material in this course is divided into 5 Sections. Section 1 features a short introduction to the course.
Since the Unity project that we are developing in this course can be treated as an extension of the course that we have made earlier about card game battle mechanics, in Section 2 we will make a recap of the techniques that we use in both courses to store cards in the project. You will learn about ScriptableObjects and ScriptableObject assets and how you can use them to store cards in your project. We‘ll take a look at a very useful script CardCollection.cs that will be used in the project to filter the cards in our collection and get certain sub–sets of cards that satisfy certain criteria. In the last Lecture of Section 2 we‘ll do some UI work in Unity and assemble the general layout of our menu scene.
Courses : 2
Specification: Learn How to Make Trading Card Game Menus With Unity 3D
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