Latest Courses
Create your first API with ASP.NET CoreCheck course
R Programming for Beginners: Includes R Mini-Project!Check course
Node, Express, React JS & MySQL full stack web developmentCheck course
Apache Cassandra for Data EngineersCheck course
One page Portfolio template with sliding sectionsCheck course
PHP | Create a Cryptocurrency Website From ScratchCheck course
Build A TodoList with Java, Spring Boot and VueCheck course
Elementor Custom CSS Masterclass For BeginnersCheck course
Salesforce CPQ Complete MasterclassCheck course
AWS Identity and Access Management (IAM) FoundationsCheck course
Create your first API with ASP.NET CoreCheck course
R Programming for Beginners: Includes R Mini-Project!Check course
Node, Express, React JS & MySQL full stack web developmentCheck course
Apache Cassandra for Data EngineersCheck course
One page Portfolio template with sliding sectionsCheck course
- 40% Learn to Build Wood Shaders with Substance Designer

Learn to Build Wood Shaders with Substance Designer

$11.99Track price

Add your review
Add to wishlistAdded to wishlistRemoved from wishlist 0
Add to compare

In this tutorial we will be covering how to create multiple procedural wood textures in Substance Designer. To start, we will go over how to create a proper normal, diffuse, roughness and metallic map shader networks for our base wood using the PBR texturing workflow. From there, we will learn how to create a painted version of our wood in the same network while still keeping everything procedural. Once everything is looking good, we will render our final texture in Marmoset Toolbag 3 as we make some nice screenshots for our portfolio. With the Marmoset environment setup, we will then revisit our network and begin working on our birch tree bark texture. With this, we will be learning how to expose parameters within substance so that you can quickly change the look of your texture with just a few sliders. There’s a lot of Substance goodness to absorb here, so don’t miss this one!

More about the Instructor:

Emiel Sleegers is 20 years old and originally from The Netherlands, currently located in the UK. He’s a 3d environment artist working in the game industry and has worked for companies like Playground Games and ubisoft with so far one announced title on his name named: Forza Horizon 3 with another title on the way. He’s a self taught artist who on one day 4 years ago wanted to know how the amazing games he always played were made. The rest is history.

Specification: Learn to Build Wood Shaders with Substance Designer

Duration

4.5 hours

Level

Intermediate

Certificate

Yes

Quizzes

No

Year

2017

User Reviews

0.0 out of 5
0
0
0
0
0
Write a review

There are no reviews yet.

Be the first to review “Learn to Build Wood Shaders with Substance Designer”

Your email address will not be published.

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Learn to Build Wood Shaders with Substance Designer
Learn to Build Wood Shaders with Substance Designer

$11.99

Price tracking

Java Code Geeks
Logo
Register New Account
Reset Password
Compare items
  • Total (0)
Compare