Learn To Code Trading Card Game Battle System With Unity 3D
$109.99 $15.99Track price
This course provides a full guide on trading card game battle mechanics.
The material in this course is divided into 6 Sections. Section 1 features a short introduction to the course.
In Section 2 we will focus on making cards. We will use Unity UI features to create both faces and card backs of our cards. Spell cards and creature cards will be designed a bit differently. Creature cards will have distinctive oval frames around creature images. You will learn how to rotate cards that are made with Unity UI properly. We will do some scripting to make a simple system that will allow us to create and edit our cards as assets in Unity.
In Section 3 we will continue working on different visual elements: mana pools, rope timer, hero portraits, end turn button and so on. By the end of this Section we will assemble a visual layout of our Battle Scene that our players will see in the final version of the game. We will also explore several scripts that will help us drag cards in the game, organize and display enlarged previews of cards and creatures.
In Section 4 we will prepare our project for bringing in all the scripts that will handle Logic in our game. We‘ll start by taking a look at a small slideshow that will explain the relationship between Visual and Logical parts of our game. We‘ll add several new Visual features Damage Effects that will display amounts of damage taken by creatures or heroes in the game, a simple system that will show messages in the start of each turn and targeted dragging for spell cards and creature attacks.
Instructor Details
Courses : 2
Specification: Learn To Code Trading Card Game Battle System With Unity 3D
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12 reviews for Learn To Code Trading Card Game Battle System With Unity 3D
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Price | $15.99 |
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Provider | |
Duration | 15.5 hours |
Year | 2019 |
Level | All |
Language | English |
Certificate | Yes |
Quizzes | No |
$109.99 $15.99
Mark Temby –
This is a useful reference course. Originally I planned to use this course as something I would build and then modify to develop my own product, however I now plan to build my game using other material and use this course to pick and choose material to fill knowledge/functionality gaps. I would strongly advise anyone else using this course to be running a word document while doing the course and pause often to write down notes of anything they are unsure about. I have a full list of things to research further. I appreciate the effort made to develop this course, thank you.
Dominic Schroeder –
I rly love this course. It helps me a lot with my own cardgame project and the author answers every question very fast and detailed.
Bryan Gustafson –
Feels a little light.
Yaiser Deluque –
I’m so excited about learning how to code TCG games!!!
David Kozdra –
Why would the code be premade worst programming course I have ever seen
SHAman256 –
I am really enjoying this course a lot. It is great for a person who already knows a little Unity, not for a pure beginner tho.
Lucas Toledo Gama –
he teaches the commands ctrl + c and ctrl + v
Timothy Hogan –
Doesn’t really teach you since like 90% of the scripts are pre written. The best courses are the ones that explain the logic then usher you to attempt it. This is mostly spoon fed material just demonstrating how its done rather than teaching.
Luke Diad –
Well, I imported everything correctly but nothing worked properly, and not only that, but just explaining your old code instead of doing it alongside you is quite bad, :/
Eloisa Pembleton –
want to make card gmae
Evren Halavut –
Unfortunately you don’t learn much from the course. Instructor goes over the script, and explains what each script is used for; however, doesn’t explain the rationale behind the code; doesn’t go into details explaining the components, which doesn’t help to learn coding. The idea is like his is the code, let’s read it together. I wish it was structured differently.
AHMADiTo OrTeGa –
yes it was a good match for me i liked it it has a lot of information i need