Experience coding in C# by creating a game from start to finish in Unity!
This course is a combination of a tutorial and a devlog, that will give you an idea of how to begin with the development, how to stick to the plan, and how to finish the product.
Even though it was made to build up your logic, it will also give you a vision on solving the problems you face while creating a product. Every mechanic that you add to a game is a problem in itself. Solving number of problems lead you to a polished product.
This course is intended to sharpen your problem solving skills. Every step in this game that we will take requires different code, different data structures, different thought process. So the intention is, by watching how the instructor goes about solving the problems, you’ll develop the skills yourselves.
Our starting point will be a blank Unity scene and some pre–made assets in our Assets folder. From there we will go to what you see in the intro.
About the contents of the game, the Course Content section above, is self–explanatory. To wrap that up, it includes some UI, some Audio handling, Script management and the flavor of the course, coding the mechanics.
Instructor Details
Courses : 1
Specification: Lets code C# : Candy Crush in Unity
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3 reviews for Lets code C# : Candy Crush in Unity
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Price | $17.99 |
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Provider | |
Duration | 10 hours |
Year | 2020 |
Level | Intermediate |
Language | English |
Certificate | Yes |
Quizzes | Yes |
$29.99 $17.99
Yusuf Shaikh –
Im almost halfway through the course at this point. I watched all this in one go, its almost 4hrs now :D. Its very interesting to see how the instructor lays down the mechanics in the code. I personally like these kind of courses instead of conceptual ones. I was also enrolled in the last course from this instructor, but I have to say this one is better than the previous.
Jones Kate –
Great to see the process. Interesting to see the logic lay down for candy matching and patterns. I’ve almost finished the course. I did follow along myself and have the game working. I’ll try to modify this further to add more features.
Liz Soir –
Overall structure was great. I get the basic idea of how to structure your code for large applications. Enjoyed the refactoring section. The music and sounds section was a bit confusing though (I’m not a hardcore Unity user). There was a heavy usage of support scripts you mentioned. I think you can also add on how you went about writing those support scripts. Great stuff overall.