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- 81% Level Management in Unity

Level Management in Unity

$17.99Track price

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9.3/10 (Our Score)
Product is rated as #8 in category Unity

Are you ready to level up your game dev skills?  

In this course, we will:

start with simple demo Unity project and add a front–end menu system

learn techniques for building reusable UI components and transitions in–between Unity scenes

learn the fundamentals of saving and loading persistent data locally from your application

create C# scripts line–by–line and learn how to architect game components cleanly and logically

Level up your Unity skills!

learn the Singleton design pattern

use statics and Generics to avoid repetitious code

explore PlayerPrefs and JsonUtility to save and load data

When you complete the class, you should have a full set of source code to build your own menu system and to save/load persistent data!

Learn from 40+ videos broken into small 10–15 minute lessons.  Power through 6 hours of lectures and save weeks of coding!

Join the ever–growing ranks of our class and see what you can build today!

Note: the videos were originally recorded with Unity 2017.3 but the project files have been upgraded to version 2019.3. You should be able to follow along with the lectures using the latest version of Unity.

Instructor Details

Wilmer Lin is a 3D and visual effects artist with over fifteen years of industry experience in film and television. He has trained tens of thousands students over the course of a decade. Now an independent game developer and educator, Wilmer helps aspiring gamedevs learn technical art and the craft of programming, using Unity3D, Maya and Photoshop.

Specification: Level Management in Unity

Duration

8 hours

Year

2020

Level

Beginner

Certificate

Yes

Quizzes

Yes

16 reviews for Level Management in Unity

4.9 out of 5
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  1. Troy Scott

    An amazing course that could be considered essential for any game that needs a menu (most!). The best part is that you can expand upon the knowledge/code/menus learned here to make even more intricate menu trees. The one thing I had to look up outside of the course was keyboard navigation support (maybe this will/has been added). Really all you need to do is google Unity First Selected Button. Thank you, Wilmer, for a great course!

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  2. Tony Mbatia

    Well taught and very useful course that has touched in depth on the core skills needed to manage levels, architect code so that it is easier maintained,persist data as well as encrypt it and how to design UI layouts within the editor and hook them up to this streamlined code back end. I highly recommend this to any one looking to take their Basic Unity skills to the next level. Thanks Wilmer. great course!

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  3. Matthew Mathers

    YES

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  4. Shahar Ilani

    I really love this course. It helps me with my project and the instructor explain everything very nicely. 5 stars out of 5. recommended course for everyone

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  5. Aron Thompson

    Amazing course with precise and clear style of teaching. It was what I hoped it would be and more. Title might not say it explicitly but it covers data persistence (saving and loading), transitions and a lot more. Make sure to check section titles.

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  6. hristo stamenov

    Second Wilmer Lin course that I am watching and its amazing. Good course for a developer that knows how to code and wants to learn game development in Unity.

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  7. Nomwesigwa Eliab

    yes

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  8. Javi Aledo

    Muy recomendable. Bien explicado y completo.

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  9. Simone Starace

    One of the best course I have ever had. The Instructor teaches to you how to implement a very robust Menu Manager system, making specific functionality for every menu, how to save data with a little bit of encryption and, with the 2019 content, you can also learn to make a very simple but efficient Level Selection System. From this course I have learned new stuff that will surely be useful in the future.

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  10. Hans Unity

    You notice that Wilmer puts much effort into editing his videos. There are no unnecessary breaks and no unwanted bugs or missing features, which need to be corrected afterwards, often advertised as a feature by learning together with the instructor. So if you get annoyed by tutorials like these, you will love Wilmer’s well scripted, but not monotonous videos. The rare refactoring he is doing is well thought out and only implemented in a less good way before, so you are able to understand the meaning of the final design. The menu design is solid. And he even added a bonus section on using Scriptable Objects. The new programming trend in Unity. Overall I feel that I could learn quite a bit from this course. Even if the topic menu might feel trivial at first. A lot of the script design itself, as well as the several discussed C# / Unity topics will be useful in future projects.

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  11. Florian Parvan

    Pretty solid course, you will find something to learn from it if you are a begginer or even if you have been working with Unity for some time. I have been working on games in my spare time for a few years now and was always curious how other people structured their UI. What I especially liked about this course were the subtle nuances that made me care more about the project than I would a simple tutorial. Spending the extra time to make the UI look like something you would find in the game instead of ignoring it and concentrating only on the logic made a huge difference.

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  12. R T

    Not only we can learn unity stuff but including design patterns. plain explanation. amazing!

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  13. Aidas Mazaliauskas

    Strong begining. Everything explained simply

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  14. Pavel Boyko

    A very cool and interesting course, the teacher explains everything in an accessible and understandable way (even for me, a beginner and not a native English speaker). I learned a lot of new things and systematized my meager knowledge of Unity. For future generations who read this review the author personally answers questions, there are not a single unanswered question on the course page. This indicates a respectful attitude towards the students of this course. Thank you Wilmer!

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  15. Lionel Podlecki

    Really well explained and structured. The rythm to which each step is performed is just perfect and challenges are nice. I do recommand to watch each individual video first without any break before starting to code the related content (as advised by the formator). Thank you for this great lesson !

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  16. Samuel Riggs

    I took this course because most Unity courses only build out a prototype of each game and it’s great to have a level management system that can simply plug in. Wilmer has broken down some of the techniques used by bigger game studios (he mentions an influences from a Unity Unite presentation) and then teaches that incrementally, starting with the simplest possible solution and then refactoring to something more scalable. For a beginner+ student I highly recommend this course.

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