*NEW* Added Much Awaited Challenges and Solutions that will help students build upon their skills that may help them find employment in roles with titles such as Unity Gameplay Programmer, Unity Artist, 3D Artist, 3D Generalist, Level Designer, and Environmental Artist Extended Content
Making AAA quality visuals is not as hard as you think. you don’t need to be great at 3D math, programming or art.
It all starts with knowing the basics of the game engine you are using. In Unity to make games look high quality, it is necessary to understand how it’s subsystems like Lighting work.
In this course, we will cover Unity’s entire Lighting Pipeline that will help you create more cinematic and immersive games. This course doesn’t require you to have any programming or 3D art experience. All you need to know is the basics of the Unity editor.
We will kick start by covering the basics of lighting, with a complete dark church scene and as we move further we will add the different type of lights to our scene and continue to learn more advanced lighting concepts such as
ADVANCED LIGHT PROPERTIES like cookies, halos, culling, light flares.
SHADOWS – cover advanced shadow settings such as shadow cascades, shadow distance and much more.
Courses : 3
Specification: Lighting In Unity | The Art of Lighting for Games
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