Often times, learning a new game engine can be difficult, especially when it comes to Unreal Engine 4. Unreal Engine 4 makes your 3D games stand out, as long as you know how to properly use it.
This course will teach you exactly how to use it. The 8 lectures course (which only takes over three hours of your time) starts off with the basics. It teaches you how to implement the basics to create great visuals that are real to the human mind. From there, you are taught simple, clear concepts. That way it’s easy to follow and Unreal Engine 4 becomes much easier to use.
The best part is, you will use the concepts learned for every single game project that you will ever develop. You will even discover and love using the difficult feature, the marketplace. While others (who didn’t take the course) will find that feature hard to maneuver.
By the end of the course, you will be able to:
Apply what you learned to build your own games from start to finish.
Organize your game development to make your workflow not only quality but faster.
Make use of Unreal’s blueprints to expand on every game and create new mechanic which works in your game.
Instructor Details
Courses : 1
Specification: Mechanic Game Design Using Blueprint In Unreal Engine 4
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2 reviews for Mechanic Game Design Using Blueprint In Unreal Engine 4
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Price | $14.99 |
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Provider | |
Duration | 4.5 hours |
Year | 2019 |
Level | All |
Language | English |
Certificate | Yes |
Quizzes | No |
$84.99 $14.99
William Swanson –
Instructor mumbles a lot. It doesn’t seem like there is enough explanation when choosing the different blueprint nodes and quick selections. As a student that aspires to learn as much as possible to become greater at using this blueprint editor, it would be nice to have the extra background knowledge on more of the different aspects of the blueprint editor whilst still progressing through the course’s objectives. So while getting the necessary items/objects/maps/settings correctly setup for the course is important, it is also important for the instructor to focus more on expanding the students knowledge instead of focusing so much on the material/setup; something that would be a more of a student instructor personalized learning experience. : ) Happy Learning Everyone!
Stefan Lazarevic –
I think it would be helpful if you would give brief explanations as to what you are doing in some steps. For example, why did you select Gamemode instead of GamemodeBase or what is the event dispatcher. I would have to pause the video a couple of times so I could research what are the functionalities of some of the things you implemented. It works from the POV if you wanted us to do our own research and learn the material like that, but I still feel like doing brief explanations of your thinking process would improve the quality of your videos. Other than that this is a very comprehensive guide. Noice 🙂